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  1. Galenmereth

    Pixel Perfect Scaling Mode

    Pixel Perfect Scaling Mode 1.1.1 Galenmereth Introduction This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is...
  2. Galenmereth


    You will find no drama here. If anyone has any inquiries about my existing plugins, feel free to make issues or pull requests on the respective github project pages and I'll try to respond as soon as I can. I truly wish you all the best, and I'll leave you with one of my favourite quotes from...
  3. Galenmereth

    RMMZ Odd transparency on autotiles when using "Automatic" layer

    So when having the Layer set to "Automatic", using autotiles with transparent corners -- in the below example the cliff tiles -- causes them to exclude the ground layer. In the editor, the color will be the color set in Tools > Options... > Transparent Color, or the Parallax Background. From...
  4. Galenmereth

    Wait Extended - Use minutes, seconds, variables

    TDDP_WaitEx 1.0.1 Galenmereth Introduction This plugin allows you to call Wait events using minutes, seconds, variables, and more. Useful when you need to time waits to music, sound effects, or other units of time that make converting -- and reading -- frames inconvenient. Using variables as...
  5. Galenmereth

    [Poll] Time unit preference

    In RPG Maker, the time units we usually work with is frames, as in the "Wait" event command or the "Show / Move Picture" duration, and 60 frames ~= 1 second. I am working on a plugin where you can set the interval between automatic script update of switches and variables. The details of that...
  6. Galenmereth

    Move Picture - Extended

    TDDP_MovePictureEx 1.0.0 Galenmereth Introduction This plugin allows you to use variables and relative values with all the properties of Move Picture events (not only X and Y) via an intuitive and simple Plugin Command structure. Very useful for mini-games and picture-based menu systems...
  7. Galenmereth

    Animation Curves

    TDDP_AnimationCurves 1.0.3 Galenmereth Introduction This plugin allows you to set animation curves (so-called easing functions) to be used with Move Picture and Tint Picture events. Features Easy Plugin Commands that only need to be placed before a Move Picture or Tint Picture event to affect...
  8. Galenmereth

    Moving notetag reading in Yanfly plugins

    This is related to the following and later / some earlier posts on this topic in the original Yanfly plugin's thread:   Long story short, I'd like to see data reading...
  9. Galenmereth

    FluidTimestep -- Fix the game speed

    Important: if you're using MV 1.1.0 or newer, you don't need this plugin Introduction Makes the game run at normal speed (animation, movement, and anything else) regardless of framerate. By default, MV run on a 144hz monitor would run at 144fps and everything would move at 2,4 times...
  10. Galenmereth

    [Issue] MV timing completely off on non-60hz monitors

    So I've had a 144hz monitor for a while but due to lazy I've been using a HDMI cable, so it's been locked at 60hz. This means that the screen can update up to 60 times / second. Today I changed the cable finally to get that sweet 144hz refresh rate, which is way more pleasant for the eyes. To my...
  11. Galenmereth

    No Fast Forward -- For Move Routes and Show Text

    No Fast Forward   Introduction Lets you disable fast-forwarding for Move Routes and/or Show Text. By default you can hold down the OK key or your finger on the touch screen and make Move Routes and the text display in Show Text fast forward. This behavior might not be what you want in your...
  12. Galenmereth

    Manage Dashing

    Manage Dashing Introduction Lets you manage the dashing mode (or disable it altogether!) in your game with simple plugin options. Before asking for help, please read the documentation page to see if it might already be covered there. That page will be updated over time and always be the most...
  13. Galenmereth

    Bind Pictures To Map

    Introduction Lets you bind the movement of pictures to the movement of the map rather than to the camera, for what is popularly called parallax mapping. Can also be used as additional layer(s) of detail to your normal maps. You can change what “layer” a picture is drawn to, like above or below...
  14. Galenmereth

    Preload Manager

    Introduction TDDP - PreloadManager lets you preload resources on both map load (in between map transfers) and/or upon starting the game to ensure resources such as pictures, music and sound effects are preloaded and guaranteed ready to go for player interaction. Before asking for help, please...
  15. Galenmereth

    Mouse System Ex

    Introduction TDDP – MouseSystemEx lets you set and change custom mouse cursors during gameplay and event interaction; enables mouse interaction to trigger events without the player character; show icons next to the mouse, and much more. Before asking for help, please read the documentation...
  16. Galenmereth

    [NVIDIA bug] Windows 10 fullscreen broken

    I installed Windows 10 today, and everything works fine when it comes to Ace except for one thing: when playing a game full screen using Alt+Enter, the screen will flicker intermittently. To show you exactly how it looks, it also appeared on the screen recording I did: Note: This only...
  17. Galenmereth

    [Tiny poll] Documentation style readability

    I often find that for scripts that provide script calls, the readability of the documentation in the script itself can leave a lot to be desired, perhaps especially for non-scripters. It might be alright to list list the parameters as they appear in the call in a standard text format, but...
  18. Galenmereth

    Looking for feedback: Logo design for TDD

    I'm working on an updated logo for my company, Tor Damian Design. I'd love to hear what everyone here thinks of my new logo concept. Do not be afraid of being honest; I'd prefer the absolute truth, to see what associations and any positive and/or negative connotations you might feel. For...
  19. Galenmereth

    Galenmereth's Ludum Dare 32 thread

    I'm probably doing it. At least I'm doing it right now. The theme is "An unconventional weapon", and a great kitten told me bi*c* was her weapon. It's totally the weapon of choice for this! So I have 48 (minus 2h and 21m) to make a game from scratch. I am allowed to use an engine (Ace, woo!)...
  20. Galenmereth

    Ludum Dare 32

    This year's Ludum Dare starts April 17th @ 6pm PDT. 48 hours to make a game from scratch. More info here: There are some interesting rules: You are allowed to use an existing engine, but all game-specific code and project files must be open to the public. All art...

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Here's a showcase of layers of visual effects I've added over a scene. By stripping them off, one by one. :kaoblush:

Aaaaand, here's me working on the above scene, adding weather effects to it: :kaoeh:

DamageActor1_2.png added!

Krow and Dova's Cool New Game | Release Trailer

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