I'm trying to get these two plugins to work together, but having no luck. One is Visual HP Gauges by Yanfly. It makes it so enemies have HP gauges over them in battle. The other is SRdude's Debug speed up, which lets you change the speed of the game with key presses and is really useful for...
I'm trying to use two plugins together. One adds a gallery type of thing to the main menu, and the other is a Title Menu manager.
^^^ That's the one for the gallery...
So, I have my enemies on map. I use Yanfly's Event Chase plugin to have the enemies follow the player if they spot them and then start combat if they touch.
One issue I have is that enemies can just keep following players all the way into a cutscene, which is really weird. I did try and use...
Was hoping someone could point me in the right direction here.
I'm trying to add a simple objective section to my pause menu. I've added a mockup below.
I want to have it so the objective description changes based on a variable.
Is this possible somehow?
I feel dumb. I know I've used this before but can't find where I used it and can't find what the script call is through google.
But it lets you hide a choice option. Can someone please tell me? I'd rather not use another plugin for this.
I use a speedup script. On the keyboard it uses "L" to cycle through different speeds. Is there a way to assign "L" to a button on gamepads so gamepad users have access to the speed toggle as well?
I'm making an adult game that involves sex scenes. I'm doing them with show pictures at the moment and I sort of fade between two or three frames of an animated sequence of pictures.
If possible, I'd like the image sequence to just keep playing until the player presses a button or chooses to...
I feel like the answer to this is staring me in the face, but I just can't figure it out.
I'm using Yanfly's Options Core and Extended Message Pack 1, but this isn't really about plugins.
The message pack lets you turn on letter sounds that play as text is typed out. I've used the options...
I've got these stealth segments in a game I'm working on. Enemies move around on routes and if they player walks into their line of sight and is within a set range, the enemies run forward and basically say "You're caught".
I then transport the player back to the starting area of...
First off, a quick disclaimer, I make comedy hentai games. I don't think this should matter for my question though.
How good is something like RPG Maker MV for a big sprawling project?
I've released one game on Steam so far. It goes for about 30 mins and has is basically all cutscenes with...
I'M BACK BABEY!!!
College is hitting me a lil' softer than I expected, so I'm back on MV!
And to kick things off, here's a lil' test of a tileset edit I made today! (Took me, like, 5 hours, considering this was the first time I've EVER used GraphicsGale...)