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  1. Aryn

    JavaScript questions that don't deserve their own thread

    EDIT: for syntax to distinguish string/not string If anyone is interested, I solved this today by adding a few lines to the Game_Interpreter part of the plugin code. I'm pretty new to javascript, so there's probably a more efficient way, but this works. This addition allows you to pass a "v#"...
  2. Aryn

    JavaScript questions that don't deserve their own thread

    This is a bit round about, but could you use Yanfly's Move Core command "MOVE TO: EVENT"? You could move a blank event using variables (Set Event Location with variables) and then have the other event move to it.
  3. Aryn

    JavaScript questions that don't deserve their own thread

    I'm piggy-backing on this question, because the original code is close to what I'm wrestling with. I think this should be fairly simple, but I can't get Galv's Spawn Timers to take a variable instead of a straight number. I don't see any reason that should be the case. Is there? E.g...
  4. Aryn

    ICF-Soft Params Core

    That worked, great! Thank you again. Just in case someone else with very limited scripting skills is trying to do this, this is how I got the value successfully passed to a variable: var a = $gameActors.actor($gameVariables.value(1)); var b = a.new; $gameVariables.setValue(2, b);
  5. Aryn

    ICF-Soft Params Core

    Yes, thank you, this helps a lot! But what if I want to reference an actor's parameter in an event? In particular, I want to call the actor based on a variable storing their actor.Id().
  6. Aryn

    ICF-Soft Params Core

    Hi, ICF-Soft. This plugin seems really great, and I'm trying to replace Quasi's plugin with yours to see if I can get it to play nicer with Yanfly. However, I'm a little confused about how to manipulate the values. I'm trying to set up a pretty complex system of damage formula + common event...
  7. Aryn

    Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

    I've gotten all the plugin settings to work, although I found custom lights a bit more difficult. For example, I put this for a dark dungeon in the map editor note box: [ambient_light 5] [ambient_light 000A57] I also have a switch that turns on/off a common event for day/night cycle, so that...
  8. Aryn

    Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

    Yes, as @Kenode says, I would guess you didn't copy-paste the img/lights folder from the tutorial into your game folder, @ArcKaarisun. And @JamesRyan, I'd very much like to know this as well. My game crucially depends on this plugin. :(
  9. Aryn

    Quasi Params Plus

    First, thank you, @Lilian, for explaining how to create the json! But, I found that the name had to be simply "Parameters.json" to run. Also, this is a fantastic plugin! But it seems Quasi has vanished? Does anyone know the terms of use? I was going to post a problem I was having, but I solved...
  10. Aryn

    Conditionals with Yanfly Job Points

    Oh god. This is embarrassing. :kaodes: Thank you Maliki and Caethyril. You were totally right, Caethyril. The problem was that I was trying to test this quickly before I went to work this morning and I...somehow forgot to add the JP plugin to my test environment. Case closed, awesome help...
  11. Aryn

    Conditionals with Yanfly Job Points

    Thank you for the help! That makes a lot of sense, but I'm afraid that I got an "is not a function" error with that script, though. The reason I want a conditional is to make sure that when I subtract JP manually, they actually have the required JP, so I'm pretty sure I do need the conditional...
  12. Aryn

    Conditionals with Yanfly Job Points

    Dear Makers, I need help, and I'm not 100% sure if this is the proper place, since I'm not sure what the solution is. But the problem I'm having is that I can use Yanfly's plugin command to reduce Job Points because there is no way to check conditionally if the JP < 0. I'm using the JP in a...
  13. Aryn

    Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

    I'm having an odd issue. Has anyone encountered this? I'm trying to use the SetEnemyLight function with offsets, to account for flying/large creatures. But it seems like the offsets aren't independent? Depending on what I set one enemy offset to, it seems to affect the next enemy's offset. It...
  14. Aryn

    MBS - Sound Emittance

    Well, thank you for the alternative at least!
  15. Aryn

    Yanfly Equip Reqs Lunatic Syntax HelP!

    Fantastic! Many thanks.
  16. Aryn

    Yanfly Equip Reqs Lunatic Syntax HelP!

    Ha, I figured. Thanks. I'm trying to access the variable name instead of the value and hadn't figured out how. Not absolutely necessary, though. I'll keep experimenting to see if I can get it to work. Edit: Got it. Of course it was stupid. I copy-pasted Yanfly's example and it input slightly...
  17. Aryn

    Yanfly Equip Reqs Lunatic Syntax HelP!

    Yes! That worked. Thank you so much! I was also running this through my brother (a programmer), who pointed out this was simpler: var condition = true if ($gameVariables.value(77) < 1 && user.actorId() === 1) { condition = false } Any idea why the simple text doesn't work, though? That seems...
  18. Aryn

    Yanfly Equip Reqs Lunatic Syntax HelP!

    Thank you for your quick reply! But are you sure? I double checked the curly brackets, and it seems there are 3 sets, all closed in the original syntax. Also, neither version is working still. Everything works except lunatic mode. :(
  19. Aryn

    Yanfly Equip Reqs Lunatic Syntax HelP!

    I hope someone with Java knowledge can help me out with this. I am not a programmer, but I am programmer-friendly--meaning I can look at syntax and basically understand what it's doing. I would like to use Yanfly's Equip Requirements Plugin with *variables*, which is the one thing it doesn't...
  20. Aryn

    MBS - Sound Emittance

    This plugin is really wonderful, but it seems to be no longer compatible? It seems maybe no one is supporting this plugin anymore, but is there an easy upgrade for MV 1.6.1?

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I wonder if anyone would be interested in free character art from me...
I remade/fixed my Elf XP Mack Templates. The Ears are looking better now.
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You can check them out, they are in 12 recolours, both Human and Elf Versions!
I'M BACK BABEY!!!
College is hitting me a lil' softer than I expected, so I'm back on MV!
And to kick things off, here's a lil' test of a tileset edit I made today! (Took me, like, 5 hours, considering this was the first time I've EVER used GraphicsGale...)Edit test SUCCESS.PNG

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