I can definitely see that making sense. Alright, after giving this a try on both higher and lower settings with the default as 4, the error keeps occurring. however, so I wonder if it's something I have to somehow tie to the specific animations maybe?
I have a slight development. When I make a stock project with just the base features (and the Visutella) additions, the sprites are able to be read again, but seem to just not work at all on my current project even though everything is updated properly to my knowledge. I'm just beyond confused...
I went to update but none of my ported over MV animations work now after updating the battlecore for VisuStella (and corescript for RPG Maker MZ), should I just re-do them/revert to an older version or is there another solution I'm missing?
So just to make sure that there weren't any abnormalities I did both just to be safe, and the error has shown up twice. The plugin is also installed! In the plugin parameters, I made sure to also leave the optional sections blank.
This is great! The only problem is for some reason when I try to move the blocks (or click past the menu) I get a TypeError (cannot read property NaN of undefined) On a blank one it works, but on my current project it just crashes and burns but I'm curious on what the incompatibility could...
Hey, is the light plugin compatible with the latest corescript for MZ? Battle lights seem to be messed up, but ambient lights are fine otherwise. No worries if I need to revert, by all means.
Screenshot of issue
Edit: False alarm. Seems getting rid of a rogue plugin fixed the problem.
Yeah! I also had this issue, but I couldn't find the Common Event that made this occur, I'm sort of stuck trying to figure out how to fix this issue because it's making playtesting difficult haha. I'll try your suggestion and make Light Type 1 (although it looks slightly weird with a daytime...