rmmz_managers.js:2030 TypeError: Cannot read property 'match' of undefined
at Game_Map.createNoteLayers (GALV_LayerGraphicsMZ.js:572)
at Game_Map.setup (GALV_LayerGraphicsMZ.js:562)
at Game_Player.performTransfer (rmmz_objects.js:8145)
1 I have an enemy that imposes the status of swallowed for 1-3 moves. in the events of the battle, everything is written as in the screenshots. During an active battle. Events are triggered absolutely randomly. For example, the status has already been passed, but the enemy has not yet...
1 The "turn end" setting is triggered absolutely randomly. It seems to me that in such a battle, every move should be like the "turn end" .
2 If you do not walk, then after a while the enemies freeze and do not fight.
No Target weapon - weapon that don't need a selected target and don't using auto attack.
For perform attack you need press Attack (⌨️ A) (or left click on enemy or control panel attack button)
This also affects the skills.
Error if the event has an incomplete Conditional branch
rmmz_managers.js:2030 TypeError: Cannot read property 'list' of undefined
at Game_Event.list (rmmz_objects.js:9131)
at Game_Event.start (rmmz_objects.js:9260)
Description of the Feature:
If you select this function, you can start the event by clicking the mouse or sensor without moving the MC.
Why is this feature good?
This feature is great because of the following:
It will allow you to make more interesting situations and minigames...