I have used a number of developer programs yet for some reason RPG Maker MZ does not utilize folders that would in essence keep things organized within the software its self.
Stuff like within the database im forced to make like 50 slots merely because i want to keep say items organised making...
Just a curious question to creators out there when creating a custom tile set what is the most common ones you use do you use all the auto tile slots or maybe none at all and just stick with the B C D and E or maybe a mixture of both?
Anyone know how to solve this issue i am having i built a cliff two high but there is a part i want the player to be able to walk behind but here is where the problem starts due to tile set being 4 direction collision if i was to put the upper part of the cliff on that means the lower part to...
So crafting puzzle you want? that's easy using the strict concept for puzzles here is an example.
A crafting device that requires something to allow it to function (The Obstacle)
Putting something in the crafting device to allow it to function (The Goal)
Turning materials into an object of your...
A puzzle follows a strict concept.
The Player => The Obstacle => The Goal=> The Outcome
The player has a obstacle preventing them from progressing the hints indicate how to complete the goal for the desired outcome.
That is the basic fundamentals of creating a puzzle.
Simple example your in...
I worked it out god my head hurts so much dealing with that (a.atk * 3 - b.def) * (1 - (a.tp * 0.010))
Thanks for the responses in future i should really log all this stuff down.
Basically the more TP the character gains the less damage the character does think of it like fatigue and the way to reduce TP is by using the guard command that its done in % due to TP can only ever go to 100 so at 100 you would be fully fatigue and do 0 damage.
As for reducing it that is...
Number 2 question was mostly to do with how does the tile system work when replacing old image files of a tile set with a new modified one but you just awnsered it hahah.
Well what i mean about changing images on a tile is understanding how the tile system works does the system from its coding just ID each tile so for instance if i did change it all images using that tile change with it sorry if i did not make it clear.
Game size is not really an issue to be...
Firstly when you design a tileset what is your thought process to keep it organised?
Secondly if i made part of a tileset but added stuff to it later on provided i leave all the current images alone will it be okay or would it cause potential destruction to my project?
Third and finally having...
I cant seem to get this to work properly i must be doing something seriously wrong where to start with the issues i currently am plagued with.
1. I cant seem to get collisions to work i've tried multiple ways but i feel as if i am not doing something correctly when i place it on the tileD...
At the moment i am using 1 map to make a mega map using the grid tool 38 tiles wide and 23 tiles tall then divide the map into chunks so for now i guess ill use the dirt texture to do the world as if it was barren then change it and using your information to decorate the landscape.
Thank you...
I tried using a real map and it just does not fit right with me.
Its more to do with when should i transition deserts and tundras into temperate areas and vice versa.
Uploaded my short game to itch.io just to see how it works... It doens't. Failed to load IconSet.png it says.
Yeah okay. Not wasting another second on it. :\
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