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  1. Matrien

    A question about MV actor sprite sheets.

    Just to provide a little more detail in case it might help... The normal 12 image walking animation sheet you reference is the basic character animation sheet used on maps, while the image you pasted above is a side-view actor battler sheet, with all the different elements labeled for...
  2. Matrien

    RMMV [YEP] Row Formation and How to Check if Battler is on a Specific Row

    If you want everyone (including enemies) to have a state while in a row, you can just use the plugin manager. YEP_RowFormation has parameter settings for each row number, including one for listing states to be applied to battlers in the row. If you need only actors, or specific actors to have...
  3. Matrien

    .

    Echo607 made a great video tutorial available on YouTube that I believe covers everything you are looking for: RPG Maker MV Tutorial: Minimap and Extra Epic Features! [Eventing]
  4. Matrien

    RMMV YEP_TargetCore Random Foe Targeting/Scripting Assistance

    I believe this may be what you are after: Chain Lightning (MV Plugin Tips & Tricks)
  5. Matrien

    RMMV How to Change navegation Keys for the actorWindow

    Awesome! I am glad it is doing what you need :)
  6. Matrien

    RMMV How to Change navegation Keys for the actorWindow

    What plugin are you using to get that interface? It appears to be bypassing the usual actor select window entirely, which would explain why the plugin does not work for you. If I know what you are using, it should be possible to get it working with a similar fix designed for that specific...
  7. Matrien

    Combat Mechanic Ideas?

    I really like when games have mechanics for upgrading the base stats of weapons and other gear so that they can be used throughout the game. This means I as a player do not have to stop using a piece of gear that has an effect I love just because its stats eventually become obsolete compared to...
  8. Matrien

    RMMV How to Change navegation Keys for the actorWindow

    I think this may achieve what you want, though based on the fact that you have a "really different" interface, I would guess you are already using other plugins that impact some of the battle windows, which could lead to compatibility issues. Give it a try and if it doesn't work, reply with a...
  9. Matrien

    RMMV Limited Amount of Units In A Row

    From your description, it sounds like you only have two rows enabled via the plugin, correct? If so, you can prevent players from moving more than three actors into a row via the row formation menu by adding code to Yanfly's cursorLeft and cursorRight functions. For the cursorLeft function...
  10. Matrien

    How to make a custom accuracy formula for an attack?

    Looks like I am a little late...that's what I get for starting on something early in the morning and coming back to it again later without checking if it was resolved while I was away... :) I didn't know about the Victor Engine plugin either and it will probably work well, but if you do have...
  11. Matrien

    Avy's MZ Stuff

    So much amazing stuff! I am a little late, but I think my favorites from Advent are the sprites for the book and pot (I am working on a game with on-screen encounters and was already hoping to find/edit some sprites to match those battlers). I also love all the new battleback pieces. I have...
  12. Matrien

    RMMV Yanfly StatAllocation add a stat via JS script ?

    I played around with this a bit, and discovered there is a potential downside to this solution in that if you leave the plugin's Revert command enabled, the allocations added through the script call will be lost along with all normal allocations, and no Allocation Points will be returned for the...
  13. Matrien

    ICF-Soft Params Core

    @ICF-Soft Yeah, between being new to javascript/coding and pretty tired by the time I got to that point last night, I forgot that functions stop running code after a return statement, which made things seem pretty confusing... After sleeping and thinking on it a bit at work I came up with a...
  14. Matrien

    ICF-Soft Params Core

    I went ahead and tried some more troubleshooting because I am trying to learn javascript and thought working this out might help. I am still not certain how to fix the problem, but I think I found the location of the current bug, or at least am headed in the right direction. Playing around...
  15. Matrien

    ICF-Soft Params Core

    I installed version 1.09c and I still have the same problem with it ignoring the custom nparam base notetags for any beyond the first 30, unless I manually add additional '' to the obj.customNParam array. Just to be sure, I also created a fresh project with only this and your main utility...
  16. Matrien

    ICF-Soft Params Core

    Hi @ICF-Soft ! First of all, thank you for this amazing plugin. It has allowed me to begin building the custom damage and status effect mechanics I want for my game :) I believe I have found a bug to report. Using v1.09, I found that my CUSTOM NPARAM BASE notetags were not working for my...
  17. Matrien

    Hello!

    Thanks @Eliaquim ! Yes, I have been particularly excited by seeing so many plugin writers returning. I have played around with a lot of plugins from Galv, Himeworks and Sumrndmdde, and am really glad to see them returning to work with, or at least thinking about returning to work with MZ. I...
  18. Matrien

    Hello!

    Hello all, I have been using RPG Maker and lurking the forums since the latter days of VX ACE and finally decided I should go ahead and join up. I do not have a lot of time to be super active here, but with all the recent excitement around the MZ release, I realized it would be nice to be able...

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Anyone here know a @Sonheruu? Pop over to their forum activity for a sec lol
Game Making Every Day #19 :kaosalute:

Uploaded my short game to itch.io just to see how it works... It doens't. Failed to load IconSet.png it says.
Yeah okay. Not wasting another second on it. :\
I wonder if anyone would be interested in free character art from me...

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