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  1. Dark_Ansem

    Is there an elegant way to automatically change battle music depending on area?

    So, I'm sorry to ask again, but I tried to make a small change to add a condition for certain maps to use the map music for battle music but I failed. Could you please help?
  2. Dark_Ansem

    How to make a TP-damaging skill / weapon?

    So AFAIK the plugin doesn't seem to allow direct TP damage but it does allow for TP SLIP damage/regen via JS, but not direct damage, unless I'm mistaken?
  3. Dark_Ansem

    How to make a TP-damaging skill / weapon?

    Really? How the hell did I miss it?
  4. Dark_Ansem

    How to make a TP-damaging skill / weapon?

    It's actually used by enemies, never players! I know what you mean, but I still think it's worth to check if it is possible to have more control over TP, which is fairly limited in the game tbh.
  5. Dark_Ansem

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    This plugin really needs a patch with VZ , and perhaps some video tutorials.
  6. Dark_Ansem

    Is there an elegant way to automatically change battle music depending on area?

    Why thank you so much. I'll try it as soon as I can!
  7. Dark_Ansem

    Should Water and Ice be different elements?

    I guess that makes sense. It's nice to see this discussion.
  8. Dark_Ansem

    How to make a TP-damaging skill / weapon?

    I do in fact, Let me try this.. It's a "wave of exhaustion" which drains a huge amount of TP from characters, making them unable to act.
  9. Dark_Ansem

    How to make a TP-damaging skill / weapon?

    So, I'm fairly certain that by itself the editor doesn't allow for this sort of TP manipulation. I think a script may do it but what I've tried didn't work. Asking for your help, thank you very much.
  10. Dark_Ansem

    Should Water and Ice be different elements?

    That was my devious intent all along!
  11. Dark_Ansem

    Should Water and Ice be different elements?

    Username checks out hehe So, I'm wondering... in a classic 6-element list Fire, Ice, Thunder, Wind, Water, Earth What's the opposite element of water?
  12. Dark_Ansem

    Should Water and Ice be different elements?

    Title. Does it make sense for them to be different elements or should it just be Water-ice? I mean, I suppose that strictly speaking there are changes enough at molecular level to warrant a different element, but I'm wondering what you people think. Final fantasy does this quite a bit, for...
  13. Dark_Ansem

    The official VisuStella notetag help thread

    A different question: is there any way to make TP-damaging skills with VZ? in the vanilla game, it's not possible.
  14. Dark_Ansem

    Is there an elegant way to automatically change battle music depending on area?

    This is a very elegant solution, thank you very much. But this overrides event battles, yes= unless I put them in a different map!
  15. Dark_Ansem

    Time-rewind skill tutorial that also affects enemies?

    Then I must be doing something wrong because it doesn't work -_-
  16. Dark_Ansem

    Is there an elegant way to automatically change battle music depending on area?

    That was what I thought originally, but thought it was somewhat clunky?
  17. Dark_Ansem

    Is there an elegant way to automatically change battle music depending on area?

    It would be for random battles, not event battles, yes. Place = one area and its sub-areas
  18. Dark_Ansem

    If A Skill Has MP & TP Costs It Only Displays TP Cost

    It is, just confirmed so.
  19. Dark_Ansem

    If A Skill Has MP & TP Costs It Only Displays TP Cost

    Can you try to see if this happens without plugins too?

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