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  1. Panda_Artist

    Fixing a status display issue (HP and MP)

    Good Morning / Afternoon / Evening I was wondering how can I fix this issue I have where when it reaches a low, the max MP starts showing up... is there a way to remove this entirely for battles? I only want the current HP or EP (MP) to show there... can this be done? It doesn't seem to...
  2. Panda_Artist

    Macro System from Phantasy Star IV

    Good Morning / Afternoon / Evening This request is honestly a big gamble because I have a feeling it would be a real challenge...! Macros in Phantasy Star IV are basically pre-determined command setups that are sorted in the menu, then in the battle you have the Party Command have Fight, Macro...
  3. Panda_Artist

    Dynamic Damage Sound Effects

    Good Morning / Afternoon / Evening I was wondering how difficult it would be to code a script that would let me manipulate what damage sound would trigger depending on what skill would be used instead of the traditional method of choosing a damage sound for actors or enemies...! for example...
  4. Panda_Artist

    Victor Animated Battlers - Slowing down the action! Play battle log like the default system.

    Good Morning / Afternoon / Evening I am not sure if this is the right place to ask... but okay. This one is kind of tricky to ask about... I managed to make VE Animated Battlers work for me but Personally I find that it flows way to fast for my liking... Not only that... it doesn't display on...
  5. Panda_Artist

    Trouble with Fomar's Animated Battlers...

    Good Morning / Afternoon / Evening I am not sure if this is the right place to ask... but okay. Fomar's Animated battler's works perfectly... But there does not seem to be an option for me to use normal image battlers for my enemies... you see I want my enemies to be still images for now...
  6. Panda_Artist

    Compatibility Patch Request: Akea Animated Battle Cursor with GALV Battlers

    Good Morning / Afternoon / Evening I am not sure if this is the right place to ask... but okay. I am trying to find a way for the Animated Battle Cursor to work with Galv's animated battlers... it works for the enemy battlers but not for the actors...
  7. Panda_Artist

    Jamira's DQ Battle System script. Highlighting Actor's status when it's their turn for selecting commands

    Good Morning / Afternoon / Evening I am not sure if this is the right place to ask... but okay. This script i'm using gives me a great Battle HUD for me to use but the problem for me is that while selecting the commands, there is no way for me to know which actor I am selecting commands for...
  8. Panda_Artist

    How do I draw certain piece of equipment on the menu...?

    Good Morning / Afternoon / Evening I am not sure if this is the right place to ask... but okay. What I want is to for example display a character's equipped weapon next to their face, nickname class etc... for a menu... with the icon and everything.. draw_actor_equips(7) obviously does not...
  9. Panda_Artist

    Ace Equip Add On - > ICONS instead of " > " on equipment paramaters

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. Is there a way to make it so that instead of the typical use of " > " for the paramater changes for new equipment it shows either an icon for a stat decrease and another if it's a stat increase? For...
  10. Panda_Artist

    Request: PARTY TP GUAGE (Similar to Wild Arms Force Guage or Skies of Arcadia party special guage)

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. In some games like Skies of Arcadia and Wild Arms, there is a guage that is shared by the whole party to use super special attacks....! I was wondering if it's even possible, instead of each actor's...
  11. Panda_Artist

    VE - Target Arrow Modification - Changing the Size and Text and Icons of the enemy window

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/target-arrow/ This script allows you to create an icon to select targets... however... I do not like that the window on the top is so large and...
  12. Panda_Artist

    Default Commands Greyed out due to an inflicted state

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. I think I have requested this before Is there a way to GREY OUT the attack commands and item commands when actors are inflicted with certain states? I remember that it was something like " ...
  13. Panda_Artist

    Hime Custom Use Conditions help - Switch conditioned item.

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. https://himeworks.com/2013/11/custom-use-conditions/ I am using this scirpt to make sure my "Tent" item is only usable if certain conditions are met like a save point or the world map... with the...
  14. Panda_Artist

    Help with visual Glitch using DNI Skill Cores with Victor's Passive States

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. https://dainekoichi.blogspot.com/2015/10/rmvxa-skill-core-system_5.html https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/passive-states/ I am trying to see if I can fix this issue...
  15. Panda_Artist

    Ace Status Menu Modification Help - Display Equipment on General Status

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. I am modding the Ace Status Menu script slightly to display certain information... Most of the changes are on the "General" Status menu... because Ace Status menu offers multiple sub menus for Status...
  16. Panda_Artist

    Ace Equip Addon - Equipment Sub Slots / "addon" slots

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. Is it possible to develop a system that allows for the following: Similar to the system in Xenoblade where you add gems to certain items and equipment to enchance them, I'd like to create a "sub...
  17. Panda_Artist

    RBahamut's EXP Guages - HP display issue

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. This script adds an EXP Guage to the menu... but for some reason once it's applied with the Ace Menu Engine... when an actor's HP is 4 digits... it no longer displays the MIN / MAX HP...
  18. Panda_Artist

    Removing the "Luck" Parameter

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. Is it possible to remove the "luck parameter" altogether or at least hide it from the menus? The way my game works it's pretty useless. Any help would be appreciated.
  19. Panda_Artist

    Phantasy Star IV - Combination Skills

    Good Morning / Day / Afternoon / Evening everyone. I am in need of your assistance once again. In Phantasy Star IV End of the Millenium there is this system of combination attacks where if two, three or four characters activate certain abilities of their roster after every character action has...
  20. Panda_Artist

    Script Request: Multiple Damage Types in one skill

    Good morning / Afternoon / evening , everyone. I am in need of your assistance once again. Is there such a thing or is it possible to create a script that allows a skill to have more than just one damage type. Let's say I want a skill that not only does HP Damage but also does MP Damage Is...

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