Without specialised plugin (vanila RPG maker MV/MZ) you might use bigger SV battlers. There are few rules.
1. 6 lines of sprites
2. 9 rows of sprites
3. 3 sprites per animation.
4. Every sprite must be same size.
Every 3 images animation set has exact use - description bellow.
Here you can get...
Read the good book, watch a good movie, spend a good time with your friends - just do anything what you like to recharge your batteries.
In my case - the main issue here is - sometimes it is pretty hard to "inspire yourself". I personally found others, who are interested in my game to be...
In MZ, we can set bigger resolution, but it is capped at 2000, so no 4k (or 3440x1440) is possible. (if you ask, why I need such bit extreme resolution - it is for minigame to my wife for Christmass and I like if it fits her screen in proper resolution.
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I hoped for solution to be in this...
Thank you @Poryg.
I also did not found how can I check which actor is active and dynamically enable buttons based on his stats/params etc...
I can check for example this._actor._talentPoints from status scene functions.
But this._actor._talentPoints is unidentified for backbutton menu. (in...
@Poryg @Aloe Guvner - I would like another your advice with scroll between actors via buttons.
I used same concept which worked for BackButton. Add button and set correct handler for it.
Issue I have now: next - previous button works only once and switch to next actor. Then it takes focus...
Yep, Poryg - your script works now,
I missed part "BackButtonWindow.prototype.makeCommandList = function()"
Great job from both of you guys and thank for your time.
I also understand much better now how windows are handled within scene Now I am going extend this concept to scroll between...
Well, replaced as you advised, but still no luck. AT least this.setHandler('backButton', SceneManager.pop()); does not return error.
Window is created but no button visible on it. No text.
Now I have it placed inside BackButtonWindow.prototype.initialize
If I move addCommand and...
Thank you,
Tried and made some progress.
I made own prototype of BackButtonWindow
function BackButtonWindow() {
this.initialize.apply(this, arguments);
};
BackButtonWindow.prototype = Object.create(Window_Command.prototype);
BackButtonWindow.prototype.constructor = BackButtonWindow...
Hello, I have no troubles to adding/rearrange/resize buttons in Window_MenuCommand objects. It is simple plugin using methods already available as part of it.
My app is made for android tablets/phones and it has included pedometter and GPS plugin as it interacts with real world around...
Hello.
If I understand it corectly, I can simply change default non-stackable states to stackable with override only one function:
Game_Battler.prototype.addState = function(stateId) {
if (this.isStateAddable(stateId)) {
// if (!this.isStateAffected(stateId)) {...
Thank you for this plugin :).
I know it is not "fresh thread". In my case, usage for my "game" is this:
My game is based on LARP (Live Action Role Playing) system game.
Our group of friends in real environment - with medieval equipment playing RPG Maker MV game on android tablet/phone.
One...
Well, I was not able to make it work.
Took me few hours to get it work. I was getting error message all the time
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
- and as inexperienced "coder" I did not even know what should I...
Hello.
I am fighting with JS in MV. I made plugin with guild system.
GuildName is defined by string - (name defined by plugin parameters)
In each guild you have 12 titles you can achieve (starting from newbie to grandmaster) - you are tagged by highest one - so for Smith guild you can be...
In fact - I have cutscenes with animations and light as well. Specific time might be tricky - but I am synchronizing event using paralel event counting seconds/minutes/hours/days so it is well doable.
About switch limit - You can increase event switches into virtually unlimited amount using...
Well, its really not needed.
Animations are events. Light is showed by using right comments on event page. If comment is not present, event emits no light.
So only thing you need is diferrent approach to event page management :).
I am using something similar as part of my weather system -...
Because you understand shadow logic wrong. I see 2 basic mistakes. Because light is blocked based on TILES DIFFERENCE. You have tile without tag - so floor 0, and then 25 (2 floors above 0) and 20 (also 2 floors above zero).
You needs to terrain tag every tile on floor except lowest one by...
FINALLY got the mood system in the game during battle. Since the game is called Panic Attack, I figured you should have certain moods present including Panic. so the main 3 or Hype, Depressed, and Anxious. Panic is only when stunned.
Red's design is finally finished (his hair is blue on purpose, it's a joke!). Out of all of the compulsory party members, he spends the most time with you. Just like the character he's based on, he presents himself as a simple person who only wants to help others, but there's obviously more to him than meets the eye.
So if I wanted to share little video clips of my game on here... without using youtube... what would be the most ideal way to do that? FWIW, I use Mega a lot to upload videos and just share the links with my friends.
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