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  1. zerobeat032

    RMMV Actors and Enemies are flipped but Yanfly's Action Sequences aren't...

    with the help of plugins listed in these 2 threads, https://forums.rpgmakerweb.com/index.php?threads/battle-actors-on-the-left-side-facing-the-right-side-side-view-battles.139096/ and https://forums.rpgmakerweb.com/index.php?threads/ladybaskervilles-miscellaneous-javascript-snippets.80663/ aka...
  2. zerobeat032

    RMMV Removing a state when switching out an actor with YEP Active Party Switch...

    http://www.yanfly.moe/wiki/Actor_Party_Switch_(YEP) I use this plugin to switch actors in and out of battle. But I was wondering is there a way to remove a state from an actor when they switch out. I have a combo state where it goes away when you're hit or when you miss an attack, either way...
  3. zerobeat032

    RMMV Order Turn Battle and Actor Transformations Sprite Updating...

    so I'm using the Order Turn Battle system, http://www.yanfly.moe/wiki/Order_Turn_Battle_(Olivia), but I'm having one issue I don't know how to fix... when I transform an actor, the sprite only changes on after any turns with the prior sprite are already done. it looks like this... as you can...
  4. zerobeat032

    RMMV Input Combo Skills

    so I'm using this plugin... http://www.yanfly.moe/wiki/Input_Combo_Skills and it does exactly what I need it to do... but I'm having an issue with knowing when to tell the player to return to their starting position. basically I'm using action sequences...
  5. zerobeat032

    RMMV How to Get Actor's To Start Off Screen In Battle...

    Not sure if this goes here or MV Support, but I was curious is there a way to get actors to start completely off screen. I have custom sprites of every actor running to their starting spot and it looks odd if they're coming in from partly on the screen already. I mostly need this because I have...
  6. zerobeat032

    RMMV Script call for reserve members not active in battle, but still in the party...

    I have a system where it's basically one on one fights like Pokemon, except with a fighting game like twist where the reserve party member can hop in battle and perform an attack then leave. despite it took HOURS lol, this all works as intended. BUT, I don't want the skill usable if the other...
  7. zerobeat032

    RMMV Enemies being able to switch with each other in and out of battle...

    I'm curious if there's a way to get enemies to switch in and out of battle. Pokemon would be a good example of when an enemy trainer switches out a Pokemon and whatnot when it's about to faint. https://forums.rpgmakerweb.com/index.php?threads/enemyparty-battletroop-switch.107888/ I saw this...
  8. zerobeat032

    RMMV Sometimes Battle Animations Appear Behind the Actors...

    Is there anyway to make sure a battle animation appears on top of the character? I'm using http://www.yanfly.moe/wiki/Battle_Engine_Core_(YEP) and I THINK it has something to do with the sprite priority maybe? I have another little plugin that changes the priority using a switch based on whether...
  9. zerobeat032

    Running Your Game at it's Best...

    Not sure if this goes here or not, and sorry if it doesn't. I don't wanna think what I'm about to say is an idea or anything particularly specific to my project so much as me being curious about overall tips and tricks for the following... oh the only specific thing I'd say is this is mostly...
  10. zerobeat032

    RMMV Map Transfers a lot Slower with Luna MV Turned On...

    So I use Luna MV http://www.yanfly.moe/wiki/Luna_Engine_MV_(Visustella) to edit menus and other various windows in my game and it works as expected. it's been really handy. but while trying to desperately optimize my game (I can't for the life of me keep 60 frames it seems), I started turning...
  11. zerobeat032

    RMMV Popups not showing up for HP/MP Regen...

    I didn't notice this but for some really odd reason, when I turn on http://www.yanfly.moe/wiki/Battle_Engine_Core_(YEP) I'm not getting popups for HP/MP regeneration... as soon as I turn it off tho, it's fine? I feel something's up though because I swear someone else would've said something...
  12. zerobeat032

    RMMV YEP Visual State Effects and AutoPassive States problem...

    http://www.yanfly.moe/wiki/Visual_State_Effects_(YEP) and http://www.yanfly.moe/wiki/Auto_Passive_States_(YEP) seem to have a very odd and unintended bug where if you use http://www.yanfly.moe/wiki/Actor_Party_Switch_(YEP), any animations that where playing from a state on the character who...
  13. zerobeat032

    RMMV Basic Shadows plugin issue...

    With this shadow plugin, https://forums.rpgmakerweb.com/index.php?threads/ossras-plugins-plugin-count-13-13th-september-2016.65327/page-3, I was wondering... for some reason, my shadow seems to flip and not face the same way as the player and I have no idea what's causing it... but this...
  14. zerobeat032

    RMMV Turn Manipulation...

    I was curious if there are ways to do the following? 1. I have a parry system in my game and I wanted something where if you parry something, you get the next turn automatically. though I feel it may be dependent on what battle system I'm using I guess. but in this case, let's just say I'm...
  15. zerobeat032

    RMMV Basic Shadow Plugin that allows you to use multiple images for shadows or auto scales shadows

    so the following plugin is almost exactly what I need... https://forums.rpgmakerweb.com/index.php?threads/galvs-basic-event-shadows.60127/ but I was wondering, is there any plugin like this except you can use multiple images for the shadows? I have some objects that are way too big to use the...
  16. zerobeat032

    RMMV Making DSI-HorizontalScrollingCharacters compatible with Q-Sprite...

    I know it's a long shot, but I was wondering if anyone would know how to make this plugin... https://forums.rpgmakerweb.com/index.php?threads/question-about-maintaining-direction-if-only-using-side-view-for-walking-sprites.136346/#post-1188508 compatible with...
  17. zerobeat032

    RMMV 2D Fixed Direction plugin help...

    So I have characters that never face up or down. Up turns them left and down turns them right. to somewhat simulate a beat 'em up or something like it. problem comes in when I make certain movements and the character will turn the opposite direction while moving thanks to diagonal movement...
  18. zerobeat032

    Character clips through events when jumping...

    So I have a problem of my character clipping thru events when they jump in front of them. I'm not sure how to make it so the player keeps priority when jumping in front of events. as you can see, the shadow of the character is visible but you can't see the player as they've clipped behind the...
  19. zerobeat032

    RMMV Changing Enemy sprites with YED Sideview Battler...

    https://forums.rpgmakerweb.com/index.php?threads/yed-sideview-battler-change-sprite-mid-battle.111677/ so I was trying to transform one of my enemies and tried the same method here in this topic, except I tried it with enemy end of it. I had this essentially... if (this.isEnemy()) {...
  20. zerobeat032

    Non RPG Influences...

    I'm curious, what non rpg related influences are going on in people's games? I have a LOT of fighting game stuff going on even down to the elements in my game. and a scene I made before a battle had some No More Heroes flair going on. So yeah, I'm curious what things outside of the genre...

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I'm only missing 2 more bgms for my game but maaaaan, searching for these tracks is killing me. Can't find anything good to replace MZ's Theme 2 and Scene 5 I have as placeholders. Everything is too epic or too evil or too alarming. That 'scene 5' track in particular would fit nicely with my scene. Well, at least I finally figured what my last click-fest of a gameplay element will be like, so something positive :D
Finding new interesting stuff to make for the resource calendar becomes harder every year D:
ScreenShot_8_19_2022_2_3_18.png
FINALLY got the mood system in the game during battle. Since the game is called Panic Attack, I figured you should have certain moods present including Panic. so the main 3 or Hype, Depressed, and Anxious. Panic is only when stunned.
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Red's design is finally finished (his hair is blue on purpose, it's a joke!). Out of all of the compulsory party members, he spends the most time with you. Just like the character he's based on, he presents himself as a simple person who only wants to help others, but there's obviously more to him than meets the eye.

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