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  1. PudginFrFr

    RMMZ Derivative stats?

    I am working on a Shin Megami Tensei/Megami Tensei-based project and I'm having a hard time adapting the stat system from that game into RPGMMZ. Can someone help please? Basically, the gist of it is that there's two types of stats the player has - the primary stats and the derivative stats...
  2. PudginFrFr

    RMMZ Error when using Orochii's Actor Summon plugin

    I've been goofing around with Orochii's actor summoning plugin, which I plan to use in a little project of mine and it gives me this error when no actors are in the "Reserve party". Is there any way to fix it? Maybe make the "summon" command unusable with no reserve actors on make the game...

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I just realized that the 69th Common Event in my game is for the skill "Fall for Me," which inflicts Enthrall on all foes. :kaodes:
FallForMe.png
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Wave's Elite guard comes to attack while you traverse Lab 5... They've got jetpacks too.
Making a weapon stronger according to the user level!
God, I wish I could afford a big band for my game. Not like... Foo Fighters or whatever. A big brass band. For ridiculous jazzy nonsense ala
Let it be known that I am very forgetful, and I often forget that I was engaged in conversation with people
here (and every other community I'm on). So if I ever stop replying to PMs or comments, please don't take it personally and just send me a reminder to reply XD

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