Hello, I would really like to be able to add a chain attack function in the combats of my game, something similar to Xenoblade, where if you press the button at the right moment you can attack successfully. Is there a plugin that allows me to do that?
Thank you anyways.
Good morning. I'm making a stealth game and there's something I would like to add during the battles, some unique gauges for some characters.
Like this one: A gauge that shows a character's current ammo for four different weapons
(This example it's just a sketch)
I want that those numbers...
I need help, I'm developing a stealth videogame and I need that the enemy NPCs aproach you when they see you, is there a plugin or script that can help me with that?
(I'm using MZ, but I did not found a forum for MZ, sorry if this shouldn't be here)
Hello. I have a problem with my game, everytime I want to load a fight the game crashes with "
this[_0x453e37(...)] is not a function"
Does someone know how can I solve this? I deactivated every plugin and the problem appears anyways :/
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)