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  1. Azel

    LGP - Face Sprite

    Made a new Version. Fixed the problem with FSPosition and added Plugin parameters.
  2. Azel

    LGP - Face Sprite

    Sorry for the late answer. I finally got a fix for the issue. Download the new script from the link again and replace it with the old one.
  3. Azel

    LGP - Face Sprite

    Well. The FaceSpritePosition and such are plugin commands after all. They won't work inside message boxes.
  4. Azel

    LGP - Better Damage Popup

    Was already a topic. This link gets you there. https://forums.rpgmakerweb.com/index.php?threads/lgp-better-damage-popup.97679/page-2#post-890469 Although, the idea with the note tag is clever, this plugin already has the possibility to do that via the custom scripts. If questions arise, just...
  5. Azel

    LGP - Better Damage Popup

    Here you go. V1.6 should fix it now.
  6. Azel

    LGP - Better Damage Popup

    yeah. I hear you both. Got the problem figured out and working on the fix. I'll write if I'm done. The problem is a simple logical error within condition checks.
  7. Azel

    LGP - Better Damage Popup

    I do know about that. And yet I can't offer a fix for it. I'll look into it later today.
  8. Azel

    Fixing errors in code gives me a rush.

    Fixing errors in code gives me a rush.
  9. Azel

    Do you guys prefer writing one huge script or multiple smaller ones?

    Multiple smaller ones. I personally think of chapters or modules when scripting. A battle system for instance. Such task takes a lot of effort from one. So I have a module that covers only the 'mechanical' part of the battle system. While another module is solely dedicated to the visual...
  10. Azel

    LGP - Better Damage Popup

    You're not blind. You cant show HP/MP/TP after the damage Popup without altering the code too much. I don't know your preferences but I'll try my best. 1. I need you to copy the code from drawDefaultNumber and paste it inside the Draw Number Popup Code in the Parameter Settings. 2. Then you...
  11. Azel

    LGP - Better Damage Popup

    And what about the numbers?
  12. Azel

    LGP - Better Damage Popup

    No this shouldn't be that way. I got a new version up. I found an error by me. What version is your RPG Maker MV on? I think your Bitmap Text isn't working as intended.
  13. Azel

    LGP - Better Damage Popup

    Let me help you. I might learn something. Let's start a conversation.
  14. Azel

    LGP - Better Damage Popup

    I assume you... ...never had a previous version of my plugin in your game. ...saw no error in the debugger. It's kind off odd indeed. All I can think off right now is that another plugin changed the behavior of some "Battler" or "ActionResult" code that are only being used by the damage...
  15. Azel

    LGP - Better Damage Popup

    Great. Should work as intended now. Have fun and sorry for the trouble.
  16. Azel

    LGP - Better Damage Popup

    Yep. found another one. Please download it again. If you get another error, I'll go mental. Why does it work on my game? This puzzles me the most. Welp. There goes my reputation.
  17. Azel

    LGP - Better Damage Popup

    Well. Look at that! bitmap.drawText(string, 0, 0, w, h,); I fixed the problem. Thanks for help. Why didn't I get an error, this puzzles me the most.
  18. Azel

    LGP - Better Damage Popup

    Read the red text on the first thread good sir. I just added it. Version 1.2 used to have variables that no longer belong in version 1.3. If its broken, press f8 during battle test and read the text for me. Then we might have a real error.
  19. Azel

    LGP - Better Damage Popup

    Oh crap. How did I not see this. I'm a genius at this. Welp. You still got it though. Happy it worked.
  20. Azel

    LGP - Better Damage Popup

    Sorry for the inconvenience! Since 1.2 worked on your end, it should work for the current one. Remove the plugin from your Plugin Manager. After applying the changes select the plugin again and put it somewhere below the required plugins. If this didn't work then my code might caused an error...

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