I'd like to request a little script that could be helpful for everybody to use.
It would be a simple story tracker, all this does is showing a little string of text when a button is pressed, but only on the map.
For example, you press A button (should be customizable), then on...
Hello everyone. Playing around with Eredan gave me an idea over something which could be made with eventing and variables, but wouldn't have graphics and all. So I thought i would need a script to do so.
What i thought of is this:
having a runic warrior, like those in Eredan. They are special...
Hello everybody, I would like this neat weapon upgrade's script by richter_h ported to Ace. He was asked for a conversion already, but I wanted to ask any scripter out there to give this a try, since he didn't make any progress on it.
This is the link to his script: ...
Far Beyond Universe
"... And it is in this warm and sunny morning, that our kind will face the true nature of fear.
- King Flavares the Last
Story Synopsis: You are a girl who wakes up in an unknown place. You don't know where you are, who you are, and how you got there. All around...
If I set in a weapon's notebox :passive => 2 for example, it casts no skill. In your instructions, it says that to enchant an equipment we must place :passive => x or :passive => [x, p] but it doesn't really work even in a fresh project.
Am I missing something?
Edit: now i think i get it. It's...
part of the common event help menu I'm working on. I used Yanfly's Common Event Menu to set it up and here's a screen of once you've selected one of the options. This one explains the 6 different battle commands.