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  1. RMMV Winning a battle on either full or empty enemy HP bar

    I’m after two things The enemy HP to start at whatever % I set it to, e.g. 50% A win condition to be met at either enemy HP = 0% OR 100%, with different consequences for going either way. Both conditions should award xp and items. The different consequences atm would be increasing/decreasing...

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part of the common event help menu I'm working on. I used Yanfly's Common Event Menu to set it up and here's a screen of once you've selected one of the options. This one explains the 6 different battle commands.
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