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  1. RMMV Winning a battle on either full or empty enemy HP bar

    I’m after two things The enemy HP to start at whatever % I set it to, e.g. 50% A win condition to be met at either enemy HP = 0% OR 100%, with different consequences for going either way. Both conditions should award xp and items. The different consequences atm would be increasing/decreasing...

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part of the common event help menu I'm working on. I used Yanfly's Common Event Menu to set it up and here's a screen of once you've selected one of the options. This one explains the 6 different battle commands.
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Hey guys! Iam currently updating my free digital art shop , let me know if you need anything done :) https://forums.rpgmakerweb.com/index.php?threads/kds-free-open-digital-art-shop.17097/
Hello! I’d like to ask where is a good place to start logging about my game dev progress as production of my game goes forth
In one of our campus classrooms was a bag full of stuff people forgot there... my bag. That I forgot there xD
You know your room is too tiny for how much stuff you have when it gives you literal insomnia. I just cleared a bunch of stuff out and man it feels good!

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