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  1. Flashlight Activation

    First, I hope I am putting this in the right spot, very sorry if I have made an error. I had mentioned it before in RMMZ Javascript/Plugin Support, but I think (looking back) that was not the correct area. The details I am currently using RMMZ and VisualStella's Lighting Effects plugin. The...
  2. RMMZ Flashlight Activation

    First, I hope I am putting this in the right spot, very sorry if I have made an error. The details: I am currently using RMMZ and VisualStella's Lighting Effects plugin. The plugin has a raw True/False option for players having a flashlight they can point the direction their character is...
  3. Retalitory strikes

    Thank you for the write up, I will look it over in the next few days, tell you if I can get it to work, still very new to all of this. :D
  4. Retalitory strikes

    I am trying to figure out how I could go about making it so when under a certain State, an Actor will attack any enemy that does a Hit Type: Physical Attack against another Actor. Does anyone know of such a method and how to code it out? Thank you.

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part of the common event help menu I'm working on. I used Yanfly's Common Event Menu to set it up and here's a screen of once you've selected one of the options. This one explains the 6 different battle commands.
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Hey guys! Iam currently updating my free digital art shop , let me know if you need anything done :) https://forums.rpgmakerweb.com/index.php?threads/kds-free-open-digital-art-shop.17097/
Hello! I’d like to ask where is a good place to start logging about my game dev progress as production of my game goes forth
In one of our campus classrooms was a bag full of stuff people forgot there... my bag. That I forgot there xD
You know your room is too tiny for how much stuff you have when it gives you literal insomnia. I just cleared a bunch of stuff out and man it feels good!

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