Interesting. I will try this out later!
So this character being the goalie but what is the shortest code of event 25 (being the football)?
You have an example of how the whole event should look or the whole script?
Write it so even a dull person like I gets it
I'm trying to make a soccer/european kickoff minigame and have it almost working but I just wonder if I'm doing anything wrong with the code?
My "Goal": Is that when the football event is 1 tile away from the goalkeeper event he shoots it back out.
My problem: he does that but seems a bit...
Is there a way to show a picture in main menu at certain x & y position based on what map your player location is?
So this background already shows in my menu but if you're moving to, let's say A1 I want a picture where that resembles the character at that square. And If I go to A2 and so...
I have been searching high and low for a solution on how to make a ranched weapon work when clicking my mouse in first person mv3d on an event to activate it from far away if a "gun" is equipped. Like shooting in fps games.
Kenny at Sloppy Joe Studios
Hello! How did you make the lights stay in one position? When I move my character in 1st person mv3d the player light and event lights moves around the screen. Would really appreciate any help <3 :)
EDIT: I guess you use the mv3d lights.. it lags for me so I try to make ocrams lights work with...
I have a short memory, but did I write you about my wish of getting your lights plugin to work with mv3d since at the moment the light source moves all around the screen when moving the player.
Also the event lights moves around as your turn or move your player.
Is it possible to...
I tried turn all plugins off and one by one on again and still won't work.
It have worked for the whole time but encountered it yesterday and then suddenly it worked again today but just now after a full day of working, it appeared again.
What could be causing this?
I have a big map and use 3d...
Is it possible to be able to walk through some 3D objects even if events aren't walkable.
I made a 3D object like high grass and put it on "o" but I can't walk through the grass and I don't want the player to be able to walk on all events like chests, signs and stuff. only through high grass...
How can it be made so I can fall down a pit of a tile is located in the A-Tileset?
I have bigger sprites and graphics so 1height is passable but I can't fall down in pits that are for example 6 depth? any suggestion?