Hello dear English-speaking fellows!
Once again, I'll continue Fortunastreet's game "Verloren" live on Twitch, starting in about 15 minutes.
-> Franz' Twitch channel
Everybody is welcome :)
Going back live on Twitch for a short RPG Maker stream, and will continue Fortunastreet's game "Verloren". Everybody is welcome :)
-> Franz' Twitch channel
Going live soon on Twitch, and will continue Fortunastreet's game "Verloren". For those who are curious, you are welcome to join ;)
-> Franz' Twitch channel
Thanks for your responses. As Caethyril noted, it did not think about the state icons... Maybe I'll have to rethink this thing somewhat. On the other hand, having all three bars together just simply feels logic.
I've also been made aware of the MOG_SceneStatus plugin which I am eager to test...
Hello there,
I am looking for a way to tweak the status menu (and by that I mean the menu from "Scene_Status"). So far I have found many plugins offering to modify other menus, but not this one in particular... Maybe one of you might help.
One thing I want to do in particular, is to display...
Hello everyone,
does anyone happen to know a call script command to open the map scene?
I'm trying to bind it to a button that would, when pressed, provide the same effect as when pressing the "M" key.
I've been trying SceneManager.push(Scene_MiniMap) and stuff like that, but without...
Hello everyone :) I'm gonna be streaming in English in ~ 15 min, on Twitch.
On the menu: I will continue my let's play of Verloren, a RMMV game made by a fellow French maker named Fortunastreet.
Hi all :D
... not posting here that much, but today I'll make an exception as I will be testing the international version of a friend's game called "Verloren", live on Twitch in about 20 minutes...
(hope this is not considered spam ^^')
Finally getting a grip on the battle system for my first game... This has been way more time consuming than expected, but I am seeing the light at the end of the tunnel.
Hi,
please allow me a newbie question (probably already got asked a dozen times)... In several video-tutorials (especially from Yanfly's plugins), the tutor uses an enlarged version of the "note" field where he inputs the notetags...
This seems very very helpful for writing long notetags...
Been unlocking some old rusty creative skills since I got RPG maker!
Learned back drawing and image editing again after years, began refreshing some old javascript knowledge, and it feels great :D
... Still missing the slightest sense of rhythm though, so creating musics won't be on the menu...
Short feedback: it works! :biggrin:
The only thing I didn't think of was the transition from the "not casting" to the "casting" state, which I solved by putting a resistance to the "not casting" state when in the "casting" state. Apart from that, it worked according to plan.
Sole drawback is...
Ok... so I'll let the thread here in case someone needs it sometime...
But I found a solution that works.
There is a plugin by Kadokawa for exactly that purpose available in the "dlc" folder of MV (location might differ if MV wasn't bought via steam). The plugin is called "DeadOrAliveItem" and...
Hi everyone,
I am planing to differentiate between two "out of action" states for the characters of my game: "knocked out" and "dead":
"knocked out" is the state the character reaches when getting to 0 HP. This state is removed after a fight (the character wakes up with 1HP).
"dead" is a...
So... tried that, it makes the game crash....
HOWEVER: I came up with an idea I am going to test out tomorrow... The idea is the following:
On initiating the encounter, all enemies get an invisible state "not casting" (this would be done with a battle event).
Enemy action pattern is set so...
That sounds like something one would do in RM2k :guffaw:... But worth a try I think. I am a bit dubitative about the ergonomics thought, but we'll see.
I'll probably start with some of the JavaScript tutorials of this forum this weekend anyway, they seem well written (I am just not used to...
The approach you suggest @Solar_Flare is also the first thing I naively though of:
1. Player selects skill in menu.
2. This launches a "cast" skill with an incantation animation, which applies a "casting / charging" state on the character.
3. The character stays in that state for the...
I just finally fixed a huge problem that wouldn’t let my game load and would crash it.. I thought that I was gonna have to trash the project and start over lol
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.