Have a Common Event that is parallel, do conditional branch to check if the user pressed the D and VK_LSHIFT or VK_RSHIFT (Virtual-Key Codes, and you'd have to go to the script part in the conditional branch) and then just do a set move route on the player, increase their speed to the fastest...
You would want to reset that variable, or have a total kill count for each enemy, and also the current kill count you need. That way if they get the same type of bounty (cause ik some games with that type of system gives off similar bounties or tasks), it wont just say that the player has...
Cant wait to see the monster storage box. I think notetags may come in handy for what the other guy said about the mother breeding with the egg having a certain icon. Or maybe not. Not 100% sure.
Are these plugins going to be for commercial or non-commercial projects?
You should probably add the description part for it. That way people will know how to use the script. (that way, we dont have to keep coming to the site for it). I think another thing that would be really cool to add to this, would be to allow us to decide which actor(s) should be able to breed...
I think that when the egg hatches, it's stats should be randomized (to make it seem like the hatched has its own traits like they usually do). Also, would the image of the egg be customizable (can we choose various egg images. Like maybe the hatchling is going to be a certain class or element...
Could you create a demo using these two scripts so others may be able to understand how to use this script. I'll be sure to be checking this out later tonight! This will be awesome!!
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Just once I would like to see some innocent person stumble upon a body in a crime show and instead of scream they sigh and just say, "Found another one."
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.