looks really interessing meccanic , maybe is good idea integrate in grapic way like pick up npcs on the actor head , but oltherwise is really good meccanic for quest wise missions
thanks for aswers me , also
i had suggestion, is about give more coustumizazion about the "attack patten area", disgaea had really good examplew about , is like give more strategy and limitazions
its ok, is srpg , but add more strategic valute , like pick up ally and enemys and toss away.
and many olther funzions for in battle puzzle based on the ground , like geo pannels , i just ask because i start mess up recreted disgaea classes as test it and my is just a legit question
also ...
i had few questions, is possible recreted disgaea gameplay with it , if yes
how will recreated the "pick up an toss" meccanic ?
is possible do "magichange like" meccanic with all those plugs ins ? (sorry if ask too much)
i pay the full version about project , i can say
holy molly is lot things you works on it
only my suggestion is add compatibility with region event of yanfly (if youre not yet do it)
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Just once I would like to see some innocent person stumble upon a body in a crime show and instead of scream they sigh and just say, "Found another one."
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