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  1. Leah Prime

    RMMV Dynamically move actors in SV battle.

    This worked! I went and modified the game code a bit myself to remove the slide in effect, as well as movement for using skills.
  2. Leah Prime

    RMMV Dynamically move actors in SV battle.

    It creates a duplicate actor. Also the new Actor ends up sliding towards the position rather then just appearing there.
  3. Leah Prime

    RMMV Dynamically move actors in SV battle.

    Hi I'm trying to make a unique skill in the sideview battle system where an enemy can "Grab" an actor which would should move that actor over to the enemies position. I found 2 plugins that changed actors positions, but Yanfly Battle Core didn't have a command to do it dynamically, and...
  4. Leah Prime

    Events with custom moveroute desyncing.

    I feel a bit silly requesting this but I have searched around and couldn't find any plugin that does this. Can anyone point me to a specific plugin or name of one?
  5. Leah Prime

    Events with custom moveroute desyncing.

    Hi, so I have a somewhat large (70 by 70) map With a reasonable (20-30) amount of "Patrolling" events (And a large amount of stationary events). Some of these events (Let's call them ghosts) are meant to be patrolling in set patterns with eachother. (Ex: Two of them patrolling side by side, or...
  6. Leah Prime

    Event touch work with through?

    Thanks! I managed to adapt your event code into something workable, though updating the movement route caused the event to jump, so I removed that and it seemed to work fine. (I already solved the actor hp = 0 issue a while ago, using pretty much the solution you outlined. Though it is possible...
  7. Leah Prime

    Event touch work with through?

    I havn't decided exactly what should happen yet, but the vague plan is that if a ghost brings the main character to 0 HP, then I want to be able to manipulate it in some way. (Probably do something like make it posses the player, not entirely sure yet, but It's probably going to involve some...
  8. Leah Prime

    Event touch work with through?

    Thank you @estriole this seems to work pretty well. One more question though... any way I can turn on self switch A of the event that made contact afterwards?
  9. Leah Prime

    Event touch work with through?

    I considered something like that, but it seems like it would be tricky as the number of ghosts increases (I plan on having about 10 or so on a map)
  10. Leah Prime

    Event touch work with through?

    Hi. In my game, I have a ghost event that I want to patrol around a set route, and damage the player on contact. When it damages the player, I don't want it to stop, I want it to pass through the player and continue on it's way. (Also it should be going through some other events, without...
  11. Leah Prime

    How do I change my username?

    @Archeia Hi, I'd like my username to be changed to {Leah Prime}. If it's taken please change it to {Leah Prime DX}
  12. Leah Prime

    Parallel event continues running during text

    Oh wow this works perfectly thank you so much!
  13. Leah Prime

    Parallel event continues running during text

    Hi I have a parallel process event running in the background that routinely damages the player. I would like the event to be paused when the player is in a message box with another event. How can I best do this? Thanks - Z
  14. Leah Prime

    Regen/poison based on stats rather then percentages?

    This script isn't working. When I run my game, it crashes with the message: Script 'Slip Damage' Line 213 SyntaxError occured. unexpected ':'    VE_MINIMUM_SLIP_EFFECT ? base.to_ceil :  : base.to_i
  15. Leah Prime

    Regen/poison based on stats rather then percentages?

    Hi. I want to have a skill that causes HP regeneration based on the stats of the caster, rather then the Max HP of the recepiant. EG: A skill that regenerates HP each turn based on the casters MATK stat, sort of like casting a cure spell at the end of each turn. But the amount of HP restored...
  16. Leah Prime

    Run event when enemy takes damage?

    It's an event encounter.
  17. Leah Prime

    Run event when enemy takes damage?

    Hi! I have an event I want to run when one specific enemy takes damage. The enemy is a puppet who's MP should always be equal to the amount of damage it took, so I came up with an event that changes his MP based on how much damage it took. Not sure how to do this, I tried using a script...
  18. Leah Prime

    Eh why not: Post interesting states you made here

    Man, like 60% of  my states are just there to controll the enemies actions. I did come up with a state from the enemy stinging you with a nerve toxic tentacle. Basically stuns you for 1 turn, but half's any damage received during that time, effectively forcing the user to guard the next hit...
  19. Leah Prime

    Duck battler

    Hi, I would like a duck battler for the game I'm making in VX ace. Preferably both a mom duck and a baby duck. If anyone would like to point me to where I can find one, that would be nice, thanks!

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That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about? :eek:
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A. Range style 1.pngDiamond shape
B.Range style 2.png Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
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