Hi!
Thanks for your reply! I changed the code and still no success:
Window_SaveAction.prototype.makeCommandList = function() {
var id = this.savefileId();
var enabled = DataManager.isThisGameFile(id);
var isLoadEnabled = DataManager.loadSavefileInfo(id);
/// Conditional Save/load...
Hi!
In our game, we have specific places to save the game and other places to load the game.
I am trying the edit the Save/Load scene because I want to limit the options depending on the load restrictions.
I am writing something wrong in the lines below...
Hello everyone.
Does anyone know if we can prevent the camera from showing the black borders of the map? I want to move into 3D but I don't want my maps to look like boardgame tables, you know? The way the camera works on regular 2D prevents showing the black empty spaces all around. MV3D...
Thank you for your reply. The multilanguage system isn't the problem, actually. I use SRD's. It will not change the workflow of adding a bottom legend at the menu scenes.
The thing is actually editing scenes to show the legend text that I want them to show. I've tried several different...
That's exactly what I want. The thing is I have a multilanguage game that can be played with both keyboard and gamepad. If I keep with the image backgrounds it will look strange when I export the game to consoles next year.
Text legends would be more dynamic to adapt to different languages and...
Hello everyone!
I have been trying for years now how to add text windows at the bottom of the menu scenes in our game.
Since I wasn't successful, my current solution is to add such info as part of the menu backgrounds as you can see in the attached figure.
How do I add such text...
I also get breaking bug errors every time when I leave a game, go to the title screen and then choose to Start a New Game.
Our players are mad about this. And I have no idea how to fix this.
Thank you both!
I am using actor names, because this code is part of the dinosaur taming system.
I want people to be able to name their pets and call them by Summon skills.
This is why skills must be renamed every time the equivalent pet is renamed.
You have my gratitude.
Hello everyone.
I am trying to rename skills midgame through script according to new variables.
I already tried a thousand times, but I still missing something.
Could someone help me?
This is how my rename script currently is:
var name = $gameActors.actor($gameVariables.value(206)).name()...
Hello, Shora. I guess I found either a bug or incompatibility.
When the player quit the game from the menu (during a game) and chooses to return to the Title Screen, if the person chooses to start a new game, this bug happens:
However, if you simply restart the game and start a new game, it...
Andar was right. The code worked properly now. I just had to reconfigure the logic of the condition layers as in the picture below:
A fast translation from Portuguese terms is listed below:
"Exibir escolhas" --- "Show Choices"
"Quando" ---- "when"
"Se" --- "If"
"O grupo tem" --- "the group...
Thank you for your interest as well, Andar.
All switches are working appropriately. I triple-checked them. They have been working just fine in-game so far. I use SRD's super tools for playtesting and I ensure that all switches requested for that condition are ON.
The thing is that the condition...
Actually, it didn't work. When I tested a null hypothesis, it failed.
Is the logic that I established right? (take a look at the print, please)
A curious question I always had about you: why trilobites? Are you a paleontologist too?
Thank you 2 for the assistance. Somehow it isn't detecting the switches. I just tested several times here:
A fast translation from Portuguese terms is listed below:
"Exibir escolhas" --- "Show Choices"
"Quando" ---- "when"
"Se" --- "If"
"O grupo tem" --- "the group has"
"Ciclo" --- loop...
let condition = true; for (let i = 400; i <= 500; i++) { if (!$gameSwitches.value(i)) { condition = false; break; }; condition
Thanks for the tip. Unfortunately, I'm not being able to replicate it here.
Can you be more clear/didactic?
Hello everyone. I have come across a situation beyond my limited programming skills.
I must check if switches 400 to 500 are ON, as a condition to reward the player with badge X. And switches 501 to 600 to badge Y.
How do I script conditions like this into RMMV condition script box?
Thank you...
@Shora , thank you for the plugin.
I'm trying to implement a full conversion to your light system, but I have a question:
we use equipable flashlights as armors in Dino Hazard. The notetag doesn't seem to work in armors, just items.
Is that right?
Alternatively, is there a way to toggle on...
I got the same problem here with Aetherflow's preload plugin. It works smoothly throughout most of the game until a specific cutscene where it always crashes.
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Just once I would like to see some innocent person stumble upon a body in a crime show and instead of scream they sigh and just say, "Found another one."
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