once I activate the button it plays the animation- but it messes up in the middle of it, I have no idea how to explain this.
but I will send photos of the events
the last event page is ok, it isint related to the problem, its after the...
I have 2 characters running around and when they bump into eachother they jump back, but that makes me have to put one event as through in order to work, but when they are, it will cause the event to go out of boundry, any way to fix this?
as you see here, the event with Through is going out of...
its a simple explanation of what i need, i need to know how to make an event trigger another event on touch
like for example of how it could be used
zombie 1 walks into zombie 2 and they jump back and show an angry balloon
Hello! I have a problem with my event, my switch event isint working!
i even tried making it a event touch the player walks into, but the switch wont turn on.
heres screenshots of the event and the event that is triggered by it
what im trying to do is make a falling floor tile, when a player is on a tile it takes 1 second to activate and "fall"
I want the event to trigger when idle on that exact event.
as shown here, but when a player is idle on it it wont trigger like so
ive searched everywhere, no luck finding anything at all. the original post didint help me at all and im desperate to find how to do this
i've seen some games do this (both made with rpgmaker vx) and I want to do the same, I did try to do it on my own but I messed up.
what im asking for is how...
Ah yes, i'm very sorry! i'm creating an arrow dodging mechanic, the boss triggers the first wave of arrows then after a while it triggers a second wave of arrows, would you like me to send over the files of the game so you can take a look at it yourself if youre still confused?
i fixed it by remaking the events, also i need the wait so the arrows wont quickly dissapear but now i have a new problem! here
so the first row (1-2) triggers at the same time, and at a 2nd event the 2nd row triggers doing the same as the first row, im trying to make it diagonal...
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?