The plugin by taaspider does exactly this - you can use text or images or a combination of both to create a library of books which is unlimited in size.
I think this could be achieved by using the Math.pow() function.
If you consider the damage formula bar like an equation, you want the damage to increase exponentially the greater the difference between agility and luck. So you could try squaring the difference between these two stats.
Great plug in!
I'm wondering if it can be tweaked so that the music doesn't stop / change when you enter a new map? So if you have two maps that run off the same playlist - the music continues as you transfer from one map to another.
Looks like a nice start and nice to see resources being made from scratch. She’s got a very cohesive style which I like. One thing that I would suggest is the wooden mantelpiece about the fireplace should be a darker color so that it contrasts better with the floorboards.
For a first try I’d say that’s pretty impressive.
A few suggestions though:
-the shadow under the roof on the bottom right of the house is too big, looks like the roof probably only sticks out a few pixels from the edge of the house so the shadow shouldn’t be that big
-the part of the roof in...
This looks beautiful and really polished. The animations are great and looks super fun to play!
I'm looking for advice on filling gaps in maps. My game is based in one city, so I want some semi-unique things to fills gaps in the maps. I want to avoid repetition of the same resources.
That’s very pretty and has a really cohesive style without too much repetition. Overall the layout and mix of objects and empty space is nice. Personally I tend to avoid making interior maps too much bigger than the building exteriors - I feel the proportions of your map match the scale of a...
Thank you! It’s an open world adventure game but set in the confines of a single cityHere is the game’s thread:
I like your title screen particularly the character art. I wonder if the placement of the text and...
I've updated to original post as I've put in a bit of work in rebooting this game - changed the concept and mechanics significantly plus some tweaks to the art style. Basically I realised I wasn't that interested in making a typical combat-led game and wanted to limit myself to one location (a...
Excellent plugin, really great work. thank you so much!
I'm having trouble with the MZ version the mouse support and the use of the extra buttons (Return, Duel and Options).
1) The mouse is supported for the card select scene - you can click the return and duel buttons. BUT the return but is...
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?