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  1. One quest per day limitation

    Yeah, thanks buddy. Very much appreciate such an informative answer to my question. I agree, asking anyone for help here was only my mistake, because response like "go f yourself" i could received anywhere else on the internet.
  2. One quest per day limitation

    Again, I'm a complete newb in this. The only thing about the time system that I was able to implement is the method of spawning ore and herbs, with variables and local events. No plugins, no core. I tried to find the right plugins on mz, but either I'm blind or I don't know where to find them...
  3. One quest per day limitation

    It's only recently that I got into making games in rpgm and I have a lot of ideas that I can hardly implement at the moment so I need help. I want to limit number of quests npc will be able to give per day. For example, npc will give the player today a task to collect something trivial like...

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That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about? :eek:
Help me make a choice. Which one makes more sense?
A. Range style 1.pngDiamond shape
B.Range style 2.png Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Just once I would like to see some innocent person stumble upon a body in a crime show and instead of scream they sigh and just say, "Found another one."
Can we get like a RPGM VXA Pro edition with all the limits gone!!
I drew @TheoAllen 's Cecilia~

yVLlTmK.png

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