A few, hopefully small and easy questions:
1) Is there a script call to remove all actors from the active party? I've found this one (Earlier in this thread actually)
Which apparently removes a single actor from the party...
I'm interested in a script that, as the title suggests, uses a handful of rules to make a random dungeon out of separate rooms made in maps. The best example of what I'm interested in doing is the Binding of Isaac.
[Not Played/Don't know about the Binding of Isaac? Have a...
For me there's 3 big questions you have to ask if you're going to implement Permadeath:
* Is there another reason to the Permadeath outside of "The Challenge" for example being able to unlock new stuff over repeated play-through's or just general world persistence?
* Is the Permadeath just...
To be honest, it's all about what feels appropriate/fun/interesting to your game. That said I'm thinking of having different Elemental resistances and making them key to my battle system (although I'm still working out the kinks). The basic plan is as follows:
Change the 6 Attributes to the...
Thanks for this Sanshiro, I love these kind of scripts (mostly because I'm useless at mapping :P )
However, I've hit a problem and can't seem to get the script to work:
On the left is what I've put in the editor, but on the right is whats actually turning up on the map, which is weird :(...
Theres a system I'd love to do like some of these, it does use levels but merely as a ranking system:
1) Levels don't affect anything, just a general guideline of the enemies you should be facing and the stuff you have access to.
2) Stat-Ups would be gained though Items (PIlls, Herbs etc.) and...
I'm a big fan of rogue-lites and have been trying to make one in RPG Maker for a while. With MV i've finally decided to knuckle down and get it done.
While I've (mostly) got the whos, the wheres and the hows down, one of the biggest concepts I've yet to figure out is the characters.
It's something I'm considering for a game I'm trying to do.
Something to consider is that when your characters go back to level 1 leaving behind something (still give them access to better items etc.) would lessen frustration immensely. The one I'm im working on uses Galv's Magic Shards plugin...
Amazing, thank you so much for this.
However I seem to have ran into a bit of a problem. I'm trying to event a character creation thing for practice and after trying to use this code:
I'm getting this error:
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?