I want to creat new skills in game ,I must save them first ,so I need your plugin,
as to the notetags ,,,,I will try some other ways to achieve that ,thanks of all your help these days
:smile:
38kb file1 is the savefile with your plugin
14kb file2 is the savefile without your plugin
and follow is my plugin list:
the conflict plugin is found , here it is (its free to upload as the author said)
Thanks , your plugin works , I can save the changed data now,but something wrong happened when I exit to the main menu , error, I think maybe there is a conflict between pulgins , and another problem is my savefile became twice bigger than before even I started a new game =.=! it cost more...
thanks, I think I must learn more to make a plugin ,I dont know how to rewriting the functions.lol
by the way , is there any plugins can help me with this problem?
I want to customize growth skills randomly through changes in the game process:
First, I defined a blank traits state in the database, id is 13 for example,
then I create a event and write a js "$dataStates[13].traits[0]=[22, 7, 0.5];"(I mean give user 50%HP recover every turn)
Finally I...
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?
Just once I would like to see some innocent person stumble upon a body in a crime show and instead of scream they sigh and just say, "Found another one."
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.