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  1. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    I want to creat new skills in game ,I must save them first ,so I need your plugin, as to the notetags ,,,,I will try some other ways to achieve that ,thanks of all your help these days :smile:
  2. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    Thanks ,it will make my savefiles more and more bigger, sounds like not good for me
  3. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    here is the conflict error when I used both two plugins ,if I disabled one , the other works well but I really need a Plugin to custom the obj.note
  4. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    38kb file1 is the savefile with your plugin 14kb file2 is the savefile without your plugin and follow is my plugin list: the conflict plugin is found , here it is (its free to upload as the author said)
  5. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    Thanks , your plugin works , I can save the changed data now,but something wrong happened when I exit to the main menu , error, I think maybe there is a conflict between pulgins , and another problem is my savefile became twice bigger than before even I started a new game =.=! it cost more...
  6. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    thanks ,I will try to find one
  7. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    thanks, I think I must learn more to make a plugin ,I dont know how to rewriting the functions.lol by the way , is there any plugins can help me with this problem?
  8. RMMVnewbee

    How can I update objs' traits and notes and etc....in game

    I want to customize growth skills randomly through changes in the game process: First, I defined a blank traits state in the database, id is 13 for example, then I create a event and write a js "$dataStates[13].traits[0]=[22, 7, 0.5];"(I mean give user 50%HP recover every turn) Finally I...

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