In this video I present the Noise system.
Slow normal walking causes no noise and blind opponents don't notice you. But sprinting does.
A fine way to save ressources. You can also use the volume of environments to distract enemies.
Shots will have all enemies storm you immediately.
Hi there. :)
Since a few days I am developing a big tile set in Cyberpunk/Sci-Fi style.
The first released package will be only the inner part.
Are there any who are interested in improvements and suggestions?
What would you like?
There is still a lot to do, only the time is missing.
The jump away is working very well.
But it looks so unnatural.
It's for a horror game and it looks weird when you shoot your opponent with a gun and he jumps. It's not much, depending on the weapon. With the gun I use 8 pixel move away, shotgun 28 pixel move away. That gives a nice effect.
I didn't know where to write this, so I'm going to go here.
I have a problem with the Absondamage>Move away command.
The opponent always gets stuck in one direction after a time, but continues to...
I've added a few things to the new demo version
-improvement of graphics and animations
-added a crosshair
-more ambience sounds
-footsteps in vent sfx
-more interaction with the world
-added item icons
I want to share a little demo to my game "Fatal"
It's not the final demo and I have a lot to do, but you can already test it, if you want.
Playtime: depends on playstyle 20-40 minutes.
It's the whole the first chapter of eight chapters.
I would love to get your feedback...
Genre: Survival Horror
Engine: RPG Maker MV
You wake up in a room. Lonely and deserted.
Your head hurts and you have no memories.
You walk through the dark corridors of the mysterious station and look for an exit.
But soon you realize that you're not alone.
An infection turns people into...
@Quxios thanks for your help. But it works fine for me now. Maybe it was there because i forget the True after move backward.
This was my skill setting.
collision: box, 24, 24
move forward 190 10
I found a little bug in the QABS Plugin. If you use TARGET MOVE AWAY Command in the <absOnDamage> section, the enemy get stuck in the direction.
He continues to move without problems but the direction freezes.
The TARGET JUMP AWAY work Command without problems.
Edit: i added this to the...
First of all, these Plugins are all absolute amazing. Especially the QSprite <3
Does QAbs work QM+CollisionMap?
For some reason my enemies get stuck on every corner and staying there until i move.
QPathfind and QSight is installed.
Enemy get stuck at the chair and corner. I have no...
You hunt a 'Nali' called 'Bukoku'.
On your hunt you meet the mysterious girl Rina, who can't speak.
She also has no memories of her former life.
During your journey, you will discover a secret organization, which put the peace and the whole planet at risk.
The new enemy...
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?