How does the MV make events complete the day's work like characters and animals like the story of the ranch, and players do not need to be on the same map. If the game can be realized, it should be very catchy
A friend of mine asked me how to customize the success rate of skills. I tried to modify data. It didn't seem to work. I was in rpg_objects.js didn't find what he needed. He wanted to make a successrate = user Hprate, I don't know if anyone knows how to solve it
The two worlds are divided into the real world and the game world. The player controls the character to freely shuttle between the real world and the game world. Just like playing a game, exiting the game will return to the real world. The idea comes from an animation in Japan
I want to change the attribute name of the state and change the attack name to power, but I need to switch the name freely before choosing the script, because my game is divided into two worlds and needs to switch the name
This is my first work in a few years, but the production time is only a few months, because the previous two works were given up because of problems in the plot. This work has no plot, just doing tasks and playing. BOSS.The whole game is inspired by various animes, but at present I am very...
That is, the plug-in can customize and add some functional terms in the title and other places, such as credits or others. Because the translation of a sentence in different languages may be too long, the following words cannot see how to wrap
I know why. I used Notepad to open it for editing, which led to an error. It seems that I can't edit JS / plugins Some terms will appear in the value of plug-in parameters. Can you add plugins JS translation
I don't know why. Whether you test it in your demo or mine, it's the reality. I feel it's the font problem, but in the project I use to test, it's the second picture. Except for the language you set, there's no problem
That moment when I am listening to another instructor teach and I am thinking…I have been doing this for almost 30 years…I know this material…I teach this material…and you are confusing the crap out of me…let alone the students. What the actual $&@#! are you talking about?
Help me make a choice. Which one makes more sense? A.Diamond shape B. Square shape
I created a skill that can only be used if there are enemies within the player's range. When the player's range is 2, which one do you think is more appropriate to describe the range area?