How does the pathfinding in RangeControl and/or AI core works?
Ever since I put those in, the enemies lost the common sense of going around a tree to reach my characters or cross a bridge to reach them, things that didn't happen without those.
Is there a way to change turn order during a battle?
I am still using SRPG_AgiAttackPlus only because it allows the attacker to go first, but the follow-up attacks never happen. I'd like the order to go like attacker -> defender -> highest AGI battler (only basic attack if the range match) so...
From what I can gather, the length of your gauge has an infinite length.
As a user of that plugin, I can attest that gauges doesn't stretches on screen resize. There must be a function somewhere that overrides the finite gauge length, causing the error. Try putting SRPG Core at the bottom?
Woah, I've been looking for a Blade Beam animation a while back, which I did get, but only now do I see this, haha.
If you want my opinion on Mathemagicks, it can get OP real fast. I would have it set so that there is 20% chance that the value is divided by 2. It would still be OP, but at least...
Plugin Name: YEP_EventChasePlayer + YEP_EventChaseStealth
Do you have all the latest updates for the plugins in question? Last plugins update was made on the 25/06/2017
Plugin Parameter Changes: Stealth Regions = 255
Bug Explanation: When an event with the this._chaseRange = 5 came in the...
Definitely a game I have to play!
I noticed that Anemone looks away from the target when she does her second attack.
If you haven't fixed it yet, I fixed the Action Sequence for it.
immortal: targets, true
I found out the hard way (AKA as getting an error) that a function was missing after I updated my RPG Maker MV.
Since I have a little knowledge about js, I went to see what was wrong when I saw the error was "undefined is not a function", and found out that the...
I am using the Jump from the Tip & Tricks, but while it used to work well in the past, after updating my plugins, I find myself with an error when the character's Jump's status leaves. It says that "undefined is not a function".
It is troublesome since one of my character relies heavily on...
I have in my game only one character that uses both MP and TP, while the others only uses one of them.
So, when I disable the Show TP in Battle, it gives me this : https://gyazo.com/47c822e1605e1cae389c3808a04a7a64
in which it doesn't show the MP of the interested character...
I am using a long icon sheet, which brings my number of useable icons to 1666. However, when I came to select the latter, the icon tile of the skill was still empty, while next to it, one could see "Icon: 1666"
Here's a picture of it.
So with that problem, I wondered if there was a way to...
I'm using Force Advantage and I came up with a problem.
In the Terms tab, I left the ambush line empty, because I'm having the party leader react to it.
But when I tested and got ambushed, I got an empty window, and then the content of the common event.
Is there a way to have it so when...
How do I set a warm-up for a skill using the YEP_SkillCooldown? I read the help file through and through, but all I found regarding this are
<Skill x Warmup: +y>
<Skill x Warmup: -y>
<Skill name Warmup: +y>
<Skill name Warmup: -y>
EDIT : Obviousely, it is <Warmup...
All the artists on here always share their art, and I wanted to partake in the sharing. I wanted to show off the album art for my game's soundtrack while also showing off this song. I wanted to take a break from all the pianos/strings/jazz. I experimented with some side-chaining techniques to modulate the dub-step like synth.
Crazy idea to help people be more productive. We all upload a photo of someone who is good at nagging, cajoling, guilting, etc. you into doing what you should be doing. Then, after you have posted X amount of times in a defined period, that photo pops up with the text of "Shouldn't you be working on your game?" Just for fun.