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  1. Yoshifull

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    use "motion missile: user, no weapon". That way the weapon won't show.
  2. Yoshifull

    SRPG Engine MV - Plugins for creating Tactical Battle System

    How does the pathfinding in RangeControl and/or AI core works? Ever since I put those in, the enemies lost the common sense of going around a tree to reach my characters or cross a bridge to reach them, things that didn't happen without those.
  3. Yoshifull

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Is there a way to change turn order during a battle? I am still using SRPG_AgiAttackPlus only because it allows the attacker to go first, but the follow-up attacks never happen. I'd like the order to go like attacker -> defender -> highest AGI battler (only basic attack if the range match) so...
  4. Yoshifull

    SRPG Engine MV - Plugins for creating Tactical Battle System

    From what I can gather, the length of your gauge has an infinite length. As a user of that plugin, I can attest that gauges doesn't stretches on screen resize. There must be a function somewhere that overrides the finite gauge length, causing the error. Try putting SRPG Core at the bottom?
  5. Yoshifull

    SRPG Engine MV - Plugins for creating Tactical Battle System

    I've been trifling with this plugin for a bit... I've managed to tweak some things, but I don't understand how reviving unit works.
  6. Yoshifull

    RMMV Battle Animation Sets By Coopziana

    Woah, I've been looking for a Blade Beam animation a while back, which I did get, but only now do I see this, haha. If you want my opinion on Mathemagicks, it can get OP real fast. I would have it set so that there is 20% chance that the value is divided by 2. It would still be OP, but at least...
  7. Yoshifull

    Undertale Weapons & Icons

    How about the Worn Dagger? It looks like the Real Knife, but actually is something like a kitchen knife.
  8. Yoshifull

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_EventChasePlayer + YEP_EventChaseStealth Do you have all the latest updates for the plugins in question? Last plugins update was made on the 25/06/2017 Plugin Parameter Changes: Stealth Regions = 255 Bug Explanation: When an event with the this._chaseRange = 5 came in the...
  9. Yoshifull

    [ADDON] AP - Ability Distribution

    Um, is it possible to use the parameters in the damage formulas? I have my doubts about that because I wouldn't be able to use them in a battle test, since we have to set them up in-game.
  10. Yoshifull

    [DEMO] Apotheosis

    Definitely a game I have to play! I noticed that Anemone looks away from the target when she does her second attack. If you haven't fixed it yet, I fixed the Action Sequence for it. <setup action> display action immortal: targets, true </setup action> <target action> if...
  11. Yoshifull

    DMV Zelda HUD

    Hm, the links are broken.
  12. Yoshifull

    Missing function (RPG Maker MV 1.3)

    Looking over the Battle Engine Core, it turns out you are right. I will ask for help there then. Thanks for pointing it out and sorry for the trouble.
  13. Yoshifull

    Missing function (RPG Maker MV 1.3)

    I found out the hard way (AKA as getting an error) that a function was missing after I updated my RPG Maker MV. Since I have a little knowledge about js, I went to see what was wrong when I saw the error was "undefined is not a function", and found out that the...
  14. Yoshifull

    [YEP] Yanfly Engine Plugins

    I am using the Jump from the Tip & Tricks, but while it used to work well in the past, after updating my plugins, I find myself with an error when the character's Jump's status leaves. It says that "undefined is not a function". It is troublesome since one of my character relies heavily on...
  15. Yoshifull

    [YEP] Yanfly Engine Plugins

    ON the second picture, the two latters characters have their respective gauges removed alright, but I'd like their remaining to take the whole remaining space.
  16. Yoshifull

    [YEP] Yanfly Engine Plugins

    Hi Yanfly.  I have in my game only one character that uses both MP and TP, while the others only uses one of them. So, when I disable the Show TP in Battle, it gives me this : https://gyazo.com/47c822e1605e1cae389c3808a04a7a64 in which it doesn't show the MP of the interested character...
  17. Yoshifull

    RPG Maker MV Icon limit

    I am using a long icon sheet, which brings my number of useable icons to 1666. However, when I came to select the latter, the icon tile of the skill was still empty, while next to it, one could see "Icon: 1666" Here's a picture of it. So with that problem, I wondered if there was a way to...
  18. Yoshifull

    AP - Blocking

    Oh ho! Now that's a plugin I wanted to see made! I was wondering, is it possible to have a specific SE play when an attack is blocked?
  19. Yoshifull

    [YEP] Yanfly Engine Plugins

    I'm using Force Advantage and I came up with a problem. In the Terms tab, I left the ambush line empty, because I'm having the party leader react to it. But when I tested and got ambushed, I got an empty window, and then the content of the common event. Is there a way to have it so when...
  20. Yoshifull

    [YEP] Yanfly Engine Plugins

    How do I set a warm-up for a skill using the YEP_SkillCooldown? I read the help file through and through, but all I found regarding this are  <Skill x Warmup: +y> <Skill x Warmup: -y> <Skill name Warmup: +y> <Skill name Warmup: -y> and below... EDIT : Obviousely, it is <Warmup...

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All the artists on here always share their art, and I wanted to partake in the sharing. I wanted to show off the album art for my game's soundtrack while also showing off this song. I wanted to take a break from all the pianos/strings/jazz. I experimented with some side-chaining techniques to modulate the dub-step like synth.
Crazy idea to help people be more productive. We all upload a photo of someone who is good at nagging, cajoling, guilting, etc. you into doing what you should be doing. Then, after you have posted X amount of times in a defined period, that photo pops up with the text of "Shouldn't you be working on your game?" Just for fun.:wink:
Avery wrote on MouseWorks's profile.
That is a really cute avatar concept that you have there! I like it :3
Well, here's a screenshot of just another game that might never be completed...

quicktrip_xp01.jpg
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