In VIsustella's party system, it enables me to have a party sorting system of some... sorts. However I am not too keen on showing just stats and "class" and thats it.
What I want to remove is the statistics, and replace it with my traits from Visustella's Element and Trait core or combine...
bump
I guess it wasnt descriptive enough.
basically i just want to make it so when certain variables activate, all stats for any traits in the party increase
Is it possible for an armor or weapon to have specific stats increase more (preferably by a percentage, so 3%) if it matches a trait its associated with?
(example an evil character equipping evil armor would have their defense and magic stats increase more than normal)
When i exploit a weakness (when an element is used that the enemy is weak to) I would like for it to say that under the damage And on opposite ends when I use something that the enemy is strong against it should say resist telling the player that they should stop usign that element.
That works on specific variable types.
Basically, a 3% boost to all stats depending on a certain variable for skills or troops.
Plugin:
http://www.yanfly.moe/wiki/Elements_and_Status_Menu_Core_VisuStella_MZ
I find it a major downgrade that maker had disabled the use of using images or spritesheets as animations so i feel like it could be brought back as an option. Though I do like the default animations. They look 60 fps at best.
Yanfly did this simple looking script in RPG Maker mv using skills core and visual HP Gauges. Is it possible to convert this to MZ with the new skill core by Visustella?
http://www.yanfly.moe/wiki/Libra_(MV_Plugin_Tips_%26_Tricks)
MZ Plugins...
The closest is:
$gameTroop.changeLevel(x)
- Changes the levels of all enemies to x.
And
$gameTroop.gainLevel(x)
- Raises the levels of all enemies by x.
However these affect all enemies
EnemyGainLevel 3 by 20
- This will cause the enemy in positon 3 to gain 20 levels.
and
EnemyLevelChange 2 to 50
- This will reset the enemy in position 2's level to 50.
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