Hi, would you mind posting a screenshot of the sideview battlers it generates? And how do they behave with the weapons when they attack? Unfortunately I couldn't find a video from Visustella about this feature.
I don't like a lot of stuff from classic old JRPGs. But I guess they are mostly a matter of my taste, so I won't bother you with this.
But regarding the encounters thing, I really love the simple and honest approach from Shadows of Adam.
Instead of having random battles or enemies on the map...
Hello, everyone. This is my first game ever. I would love some honest feedbacks. They would be very important for the continuity of this project.
Ah, very important: the demo is about only 20 minutes, for those in doubt if it would take too much of your time.
You are absolutely right. I shouldn't have directed my complaint towards RPG Maker, as it is not an issue from it.
But, anyway, the newest versions of Visustella are fine now. They have improved a lot their perfomance and the game is running smoothly even with weak GPUs.
But it does feel sad...
I thought I was the only one having this issue on RPG Maker MZ with integrated GPU on my laptop.
If I run my game using only vanilla RPG Maker MZ, my game runs fine on 60 FPS.
But if I use Visustella's Battle Core Plugin, the battles drop down to 40 FPS, even if I disable most of it's...
Yes, I uninstalled and reinstalled it. Mine is the Steam version. I did it all through steam.
I've uninstalled and reinstalled from steam, but the issue persists. How do I do this full fresh reinstall?
These are my computers specs:
Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60 GHz
After today's update, the editor map is not working anymore.
The grid is not corresponding to mouse position and the square selector is not being aligned.
I've have even created a new project from scratch, but the issue persists.
I'm unable to use RPG Maker MZ. Please help!
I've sent a bug report, but they said they couldn't reproduce the FPS drop problem, even with my instructions.
I'm assuming they don't have a weaker hardware to simulate the issue, since with good GPUs it doesn't happen.
So, the conclusion is that we have to make a decision: make a simpler...
Well I've deployed the game and the problem still happens. The FPS does not drop only if I use my NVidia GPU.
I don't think an RPG Maker Game should need that...
Well, we can only hope that Visustella fixes this issue. After using animated SV Enemy battlers, it is impossible to go back to RPG...
So when the game is deployed, the FPS problem doesn't happen in battles? If that is the case, maybe it's slow because of some debugging feature enabled when testing (but I couldn't find what is it).
Anyway, I've noticed that if I force RPG Maker to use my Nvidia GPU, instead of the Integrated...
Hello. Regarding optimization, I've noticed that when using the BattleCore plugin, the game's FPS drops drastically, from 60 FPS to around 40 FPS when in battle.
I am just testing the plugins, so I just created a new project, added the Core Engine and BattleCore Plugins, and just by doing that...
Especially about the icons, there is this statement:
You may only use these icons commercially if
you have purchased the corresponding pack that
they belong to, or if it already appears in a
So, I've seen that on previous versions of RPG Maker, making a game with multiple languages support was only possible via plugins.
Now on MZ what is the right and best way to provide localization for my game?