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  1. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    I am sorry for the downtime of the site; I was forced to wipe the server completely due to a.. slightly urgent matter, and didn't get around to restoring it from backups yet as I've been extremely busy the last couple weeks. Here's a mirror for the kit...
  2. Terv

    Max Resolution Breaker

    Yeah both is against the EULA (in order to use a debugger you have to remove the anti-debug in the dll first, most of the time). A better solution would be simply using an engine that suits your game's actual needs instead of fiddling around with memory for a mediocre, semi-bugged compromise.
  3. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Are you sure you don't have any script below the standard scripts that contains a rewrite of the mentioned parts? Do a search in your script editor for the lines to be changed to check.
  4. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    A couple of solutions for this issue: RPGXP 1.05 overwrites RGSS3 dll when saving OP updated too.
  5. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    What version of RMXP are you running? (Help -> About...) I've heard there's been a minor update to 1.04 which is called 1.05 (wow) and still using the RGSS104E.dll. However now it always places a new RGSS104E.dll in your game folder every time you test-play. This might be the problem as it...
  6. Terv

    Max Resolution Breaker

    Just to shed some light on the author of the script linked to on the first page: the OP of it was a guest with the name "spurdo spärde :----DDDDD". I've hidden his original post because it was, as noted, mildly ******ed (e.g. "wt.last + ht.last == 0 || fail('lol ur so stupid :----DDDD')". I...
  7. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    You can set the bars' window z to something like 1000 (Bars script, below line 237 add this: self.z = 1000) but the windowskin will overlap the battler as well, so not sure how to exactly get the battler in between there without creating another window. I'm actually not that script-savvy, at...
  8. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Paste this below the RPG Module: unless Array.method_defined?(:nitems) class Array def nitems count{|x| !x.nil?} end endend Google is great for these :P
  9. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    I see, it's your caterpillar script/the changed Input constants. Paste this below your caterpillar script: module Input DOWN = 2 ALT = 23 L = 17 C = 13 F7 = 27 RIGHT = 6 CTRL = 22 Z = 16 B = 12 F6 = 26 UP = 8 SHIFT = 21 Y = 15 F9 = 29 A = 11 F5 = 25 LEFT = 4 R = 18 X = 14 F8...
  10. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Let me download your game and have a look. Also please remember to post the complete script, along any additional scripts that may be relevant.
  11. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Are you sure you did that part right?
  12. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Added WHITE-FLUTE's C++ Tilemap and XP RTP loading script. I recommend the new tilemap to everyone encountering lag on graphic-heavy maps with one of the Ruby rewrites.
  13. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    I've finished a major bugtracker software upgrade yesterday, making it more responsive and generally fresher in design and layout. Database is using more secure salted hashes for passwords now which is the reason existing users have to request a new password in order to access their accounts...
  14. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Any suggestions on how to paraphrase the respective paragraph in the tutorial? Looks like it's pretty suboptimal as it is now *shrug*
  15. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    I don't think so. It's just that some XP scripts either don't change fullscreen resolution, or are using injection of program code to make it work. Now another option in combination with VX/Ace's engine is to utilise modified binaries which will result in a violation of the Terms of Service as...
  16. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Of course you could just say, go download 217MB (which causes costs of $0.18) and install something you possibly don't want and register with your email and dig around in hidden folders and create a new project and get the files outta there, and you still have to download my kit because there...
  17. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Important point you made there, of course licence restrictions still apply.   Just to assure staff people on here, no modifications are made to the compiled binaries, they can be and are used as they are, straight from Ace's environment.
  18. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Officially you should have a licence that allows you to publish a game running the two aforementioned binaries. This might be a trial licence as well as one you paid for. The Game.exe and RGSS301.dll that come with VX Ace Lite are byte-identically equal to those of the full version and thus in...
  19. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    Fixed your bug, but I can't do any further testing because I'm lacking files and the game crashes.
  20. Terv

    Using the VX Ace engine in your XP games - the kiss tutorial!

    I was able to recreate the described behaviour, which is strange as people have been reporting that their higher resolution worked just fine with this script. Also tested it on some VMs (XP, Vista) and it's the same there. I will look into it and update this post as soon as there's news. If...

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