Good question as it should show up without doing anything else. I'd recommend to start from an empty project and adding one plugin after another to figure out incompatibilities.
Unfortunatelly, that is all correct. I would like to do it, but it'd be easier to write a whole new plugin than doing a compatibility patch with VS plugins.
Sorry for that.
@Door-chan Colors are dealt with within my plugin as it is standard by the maker.
Let me give a short explanation:
There is a file in /img/system folder of your game called "Window.png". This file is defining the colors that are used by your game (and also the style of windows and cursors in...
Thank you both @Skymin and @Megablackdragon31 for trying / supporting me with your explanations.
I can only say, i really would try to make a compatibility patch, but with obfuscated code of VS plugins, it is like seeking a needle in a haystack. And by the experiments you already made, i can...
Unfortunately no one would be able to answer that definitively. VS obfuscate their code, so it is not possible to check it for possible collisions.
I could imagine to work fine, but you just have to try it out.Try a different order also, so put my plugin above or below the vs plugin to see if...
[MZ] Actor based HP/MP/TP Customization (inkl. Gauge colors) v1.0
ST0RMTiger
Introduction
This plugin lets you completely customize HP / MP / TP Names and Gauges (including colors) for each Actor - independently of it's class.
Everything is effecting both Battle-Menu AND Game-Menu...
ST0RM Tile & Icon Composer
Link:
ST0RM Tile & Icon Composer
Background:
I wrote this tool because I didn't feel like putting together icon sets or tile sheets to copy each block individually via GIMP and fumble in the correct position.
It is an online tool that does not require any...
Waking up tomorrow morning i was having an idea.
This led me to Version 2.1.
download example project
You can now configure in Plugin Parameters if Player shall top moving around while executing the common event. Standard setting is like it is allowed to move though, because for most people...
In Short yes, but it (as always) depends :wink:
So see the makers javascript is written in an object oriented style. There are objects creating other objects. It makes a difference if an event is calles by another event = player or by another event = regionEvent. You cannot always access the...
You are quite correct as there is no variables to access this values. They are indeed generated dynamically on map load. But this is also the answer: It has to be possible, because the game itself does this on every map load.
So i pulled all related functions together and endet up with a...
I tried that by myself with a normal homepage containing a canvas and that did not work either.
But it did work if i put that property on a canvas itself.
So i assume, that the property affects only canvas elements within the element and not all that lies beneath.
Yes that's because calling an event from code basis makes it a parallel event.
But there's a simple solution.
Just insert a "wait" in your common event that has the length of your animation and put in infront of your animation call.
Hi @Ket
I thought about it by myself but left it as it was until you wrote.
Now I coded version 2.0!
You can now choose a region to trigger
- as it is working standard in yanfly plugin
- if standing on that region and pressing ok (as it was in version 1)
- if facing a region infront of the...
So you have a coder already and i am sure not as good as geovanie as i am not a professional. But i really like what i see here and i will watch your project! Maybe there will be an opportunity to be helpful occasionally.
Looks promising!
Hey there, I am not a professional programmer, but i did code some plugins for MV as well as MZ (i code for fun since i was 15 or so). So i am familiar with the base structure of the maker code and where to slip in to change or extend functionalities.
I have some time at the moment, so if you...
This is a very old thread, and I don't know if for @_Soysauce_ this is still relevant, but while I was just searching to a solution of sorting items by myself, I landet here.
Reading all your answers and suggestions, I believe the answer was already here - or at least you were all close to it...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.