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  1. Kotaro

    Event One Map Game Challenge

    With this information in mind, I can finish my map and get started on the actual scripting. Either way, I was actually already thinking about doing an "enhanced"/expanded version later.
  2. Kotaro

    Event One Map Game Challenge

    I was going to ask this exact thing, pretty much. Do empty events for scenery animations like torches count, or no? Because that's kind of important to know.
  3. Kotaro

    Equipment "booster packs"?

    All right, I just tested it, and it seems to work. So how can I make it tell the player what they pulled from the pack when they buy it?
  4. Kotaro

    Equipment "booster packs"?

    Oh wow, thank you so much! That's absolutely perfect. Just one quick question: if I want to have a pack contain multiple cards, should I just put the "lootTable" tag in the notebox multiple times?
  5. Kotaro

    Equipment "booster packs"?

    That actually works a lot better than the one Dirge suggested. It still doesn't seem to let you automatically open the pack upon purchase, though (even if I set up the event to automatically open the pack when they exit the shop menu), so that's still an extra step that makes it less convenient...
  6. Kotaro

    Equipment "booster packs"?

    Ah, thank you for explaining that. Now the question is, how do I point it to a particular kind of item, i.e., armor or items? Because I'm making the skill cards as accessories to be equipped (using a plugin that allows for multiple equipment slots of the same type), and consumable items also as...
  7. Kotaro

    Equipment "booster packs"?

    I'm already aware of the Equippable Skills plugin, actually. And the Disassemble plugin doesn't really work for what I want to do, unfortunately. I want every pack to guarantee a specific number of cards, but have those cards be picked randomly from the available pool. That plugin gives each...
  8. Kotaro

    Equipment "booster packs"?

    So, after a really long absence from this forum (of literal years), and several abandoned game ideas (and one that I really want to go back to later) in the interim, right now I want to focus on a much smaller project than what I've tried before, to recover from some creative awful burnout I've...
  9. Kotaro

    Jeez, I haven't been here in way too long. Life consistently getting in the way, I guess.

    Jeez, I haven't been here in way too long. Life consistently getting in the way, I guess.
  10. Kotaro

    Am I allowed to use VX Ace resources in MV?

    That's what I thought, but I wanted to be sure. Thank you.
  11. Kotaro

    Am I allowed to use VX Ace resources in MV?

    I have a ton of resources that I purchased for VX Ace. Does the license allow me to use them (specifically, I'm asking about the music) in a commercial game made in MV?
  12. Kotaro

    YEP Battle Engine and DeadOrAliveItem (Pre-Order DLC Plugins)

    I've been having the same problem, actually.
  13. Kotaro

    YEP Action Sequences, incorrect attack animation

    EDIT: I copied over the action sequence from this post, but I replaced "motion swing: user" with "motion attack: user," hoping it would use the correct type of animation regardless of the user's currently equipped weapon. But for some reason, it still defaults to the swing animation, even if the...
  14. Kotaro

    Multiple elements?

    Is there a way to make a skill have multiple elements in the damage it deals, for example, both fire and ice?
  15. Kotaro

    Altering TP gain from damage

    Thanks. Just edited it manually to change the percentage from 50 to 10, since that would be better balance in what I'm making.
  16. Kotaro

    Altering TP gain from damage

    By default, actors gain TP when they use skills or take damage. I can easily set how much TP is gained from using a skill, but I don't see any easy way to manually set how much TP is gained when taking damage. I want to use TP for basically Limit Breaks, and as it is, the gauge fills far too...
  17. Kotaro

    Imported Enemy doesn't show up in the Database

    For the purpose of editing and testing casting animations and the like, I created an enemy battler image from a single frame of one of my actors' sideview battle animations and dropped that into the enemies folder. But when I go into the animation tab of the database and select change target...
  18. Kotaro

    Enemy Resurrection

    Thank you. I'm going to test this now. EDIT: It works!
  19. Kotaro

    Enemy Resurrection

    So I want to have a boss fight in which the boss has a few minions, and if the minions die, he can revive them. If I just give him a skill to do that though, he ends up randomly using it even before any of his minions fall. I found this archived thread on the topic, and it says that conditions...

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I've been working on character sprites :), although not far in development, I wanted to start getting sprites done before my art style changes again.
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Grading exams makes me swing between being full of pride for my students and doubting everything I did this semester xD
Has it really been 50 streams? At this point it's just guilting me into pushing out a prototype. :kaoswt:



I should probably just bite the bullet and send it out, then go with my original plan to provide weekly updates.
I know it's just other small RM devs, but it still always feels legitimizing to have folks email me in private with a steam key, requesting a review of their game.:kaoluv: Look ma, I've made it to the big leagues. small edit: another email just came in. :kaoback:
time and time again I enjoy dramatic remarks on how I should find a better job.
As it stands, I go to work for 10-14 days a month. At work, I have time for my private projects. I arrive home, my mind is clear.
So yes, the pay sucks. But I have what so many lose after graduation. Freedom.

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