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  1. ThePotatoOfFire

    Skill Change based on State

    This is very close! Although I think I should elaborate more. These two states and the skills belong to a specific character, and her gimmick is using her HP to attack. So she has two skills, Blood Price (known previously as state X) and Soul Price (state Y), whose only purpose is to grant those...
  2. ThePotatoOfFire

    Skill Change based on State

    (Using Yanfly plugins) So, I have a skill I'm trying to make work called Bleeding Edge. There are 3 skills called Bleeding Edge, and they are *supposed* to swap out depending on what state the caster is affected with. 1. Bleeding Edge (Default): Appears in the skill list by default. This skill...
  3. ThePotatoOfFire

    Some retro MV Windowskins

    Would you mind if I edited the dark parchment skin slightly? The design is exactly what I was looking for, but I'd like to make it a bit lighter.
  4. ThePotatoOfFire

    Minelayer attack

    You mean the state won't expire? Hm. Unless you have any kind of skill effects plugin, you could probably just attach a common event to the skill you're using as a counter, and force it to remove that state from whoever is casting it.
  5. ThePotatoOfFire

    Minelayer attack

    Oh, right, forgot they paywalled the library. :kaoswt2: I know VictorEngine has a similar plugin, maybe check that out if you don't feel like dropping dough. Link to that if you're interested:
  6. ThePotatoOfFire

    Minelayer attack

    If you have Yanfly's Counter Control (or any other plugin that modifies counters) you can set a state onto whoever you'd like, and make that state trigger your mine skill as the counterattack. Try that and see if it works!
  7. ThePotatoOfFire

    Ramza's State Workshop OPEN (current states: 26 LATEST: Overpower + Darkness Burst)

    State Name: Eternal Flame State Description: Once set on an enemy, it will deal Fire damage to them at the beginning of their turn, and the state never expires. However, it can only be active on one enemy at a time. So, if Enemy A has Eternal Flame, and then the player casts it on Enemy B, the...
  8. ThePotatoOfFire

    FREE Kingdom Hearts : Nexus Within Twilight (Fan-Game) - Every Position Needed

    If your Writer slot ever opens up, I'd be happy to lend my talents! I've been a huge KH fan since I was a kid and this looks really promising! It would be amazing to be a part of a project like this!! Edit: I'm also pretty handy at mapping!
  9. ThePotatoOfFire

    Skill Trees System

    I started up the latest version of the demo, and was greeted with this error upon opening the main menu:
  10. ThePotatoOfFire

    Derex's Generator Overhaul (Updated August 16)

    Love the stuff, if you can ever get back around to making resources or finally set up that *******, I'll support 100%!
  11. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    @Confodere Damage Formulas might not be the place to go for that particular effect
  12. ThePotatoOfFire

    The Free Archives (Formerly Animations Archive)

    The Dropbox link on your website leads to a 404, was the file taken down for any reason?
  13. ThePotatoOfFire

    Potato's Fiery Edits & Creations (Trees!)

    11/23/2018 -Trees! Just some edits of small clusters. All 5 tree types finished! Feel free to request clusters of trees from other tilesets people have made, and I'll see if they'll let me!
  14. ThePotatoOfFire

    The Free Archives (Formerly Animations Archive)

    My wallet is waiting patiently...
  15. ThePotatoOfFire

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Or just practice. I've been trying to improve with the Action Sequence Editor tool that Yanfly features on their website because of how easy it is to work with. Link to that editor: X It seems the tool is down, taken over by a scam download page. Don't go.
  16. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    I need to impose a second damage cap on all of my formulas to prevent them from going beyond 999,999 damage in a single hit. I know the basic idea of what I need, I just don't know how to write it so RMMV will understand it. Example: If (a.atk * 4) > 999,999, set damage value to 999,999 How do...
  17. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    @jonthefox If you AREN'T using Yanfly's Armor Scaling, then this gets easy. Just take X - (b.def * 0.6) if you want a 40% reduction, or whatever you want. If you are using that plugin, then best of luck to you.
  18. ThePotatoOfFire

    Eye's Generator Resources

    Links are down :(
  19. ThePotatoOfFire

    The Free Archives (Formerly Animations Archive) @Nightshade
  20. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    Hey y'all. I actually don't have a question, just a little nugget for those that may want it. In Mobius Final Fantasy, Magic is used as a percentage multiplier on ability damage, and the base damage comes from the ability being used. So in a side project I'm doing, I managed to replicate this...

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I've been working on character sprites :), although not far in development, I wanted to start getting sprites done before my art style changes again.
Grading exams makes me swing between being full of pride for my students and doubting everything I did this semester xD
Has it really been 50 streams? At this point it's just guilting me into pushing out a prototype. :kaoswt:

I should probably just bite the bullet and send it out, then go with my original plan to provide weekly updates.
I know it's just other small RM devs, but it still always feels legitimizing to have folks email me in private with a steam key, requesting a review of their game.:kaoluv: Look ma, I've made it to the big leagues. small edit: another email just came in. :kaoback:
time and time again I enjoy dramatic remarks on how I should find a better job.
As it stands, I go to work for 10-14 days a month. At work, I have time for my private projects. I arrive home, my mind is clear.
So yes, the pay sucks. But I have what so many lose after graduation. Freedom.

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