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  1. ShinGadrian

    Quasi Movement

    Hello, i just wanted to know if there has been a solution/fix for the bug with the smartjump of Yanfly? I tested the patches at the start of the post but the jump still bug if you move less then the 48 pixel square. Love the plugin and i just dont like the way that the engine restricts the...
  2. ShinGadrian

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_AbsorptionBarrier.js Hello again Yanfly, I found a new bug, or something to do with the command of reducing barrier points via skills when you apply the barrier that last for a few turns. If the skill is one that applies barrier without turns condition then i can remove...
  3. ShinGadrian

    How to make enemies change rows by themselves

    Your advice helped me a lot now the enemies can push and pull the weak players making them waste precious turns on that position because my row command will have long CDs and the same can be done for enemies now that they can go back to their previous position too if their skill to move rows...
  4. ShinGadrian

    How to make enemies change rows by themselves

    I kinda see what you meant here but i fail to understand how to set this up as the help of the row plugin of yanfly there are only  2 notetags that can go into states which are: <Row Lock> and <Not Row Lock>. So i don't get after you say "Row 2 has automatic state 'Back Row' ". Could you...
  5. ShinGadrian

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_RowFormation.js Hello Again Yanfly, I found a new bug that has to do with the command of changing rows in battle, if you go into the rows and go back to battle, it stays disabled forever, even if you have a 1 turn CD in the plugin parameters, if you have zero for CD then...
  6. ShinGadrian

    How to make enemies change rows by themselves

    Hello Everyone, since Yanfly plugin YEP_RowFormation.js came out, i never saw anyone asking questions or posting about how to make enemies re-position themselves after getting hit by a attack/skill that change their rows so that they get "stuck" and unable to use their skills until they go...
  7. ShinGadrian

    [YEP] Yanfly Engine Plugins

    Pleasure to help Yanfly. To cHAOScythe, I noticed what you said and i kinda solved it by changing the guard state "Auto-removal timing" to "Action End" instead of "Turn End". You can check that this work by simple giving a ICON to the guard state and defending in battle, the icon will show...
  8. ShinGadrian

    [YEP] Yanfly Engine Plugins

    Hello Yanfly, Here goes the link of the project with the replication of the counter bug: https://www.dropbox.com/s/c7w2m5x0imu8on6/Project3.rar?dl=0 Only using basic plugins (Core, battle and CTB), Harold is with 100% counter and 1000% target rate, just defend with all chars and wait till...
  9. ShinGadrian

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_X_BattleSysCTB (Maybe?) Hello Yanfly, I recently found a bug and i don't know if it was intended on your part but every time my char counter using the CTB system, he suddenly jumps to first in the CTB bar and gets a turn. I tried it with your recently sample project and it...

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I made the mistake of using CCleaner. Now I have to hack every account I have xD
Having some issues with some esthetic scripts. Mind checking my threads and help?
I've been working on character sprites :), although not far in development, I wanted to start getting sprites done before my art style changes again.
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Grading exams makes me swing between being full of pride for my students and doubting everything I did this semester xD
Has it really been 50 streams? At this point it's just guilting me into pushing out a prototype. :kaoswt:



I should probably just bite the bullet and send it out, then go with my original plan to provide weekly updates.

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