Changed a lot of graphics in the last seconds
What a ride! Thank you to everyone who's been supporting me, now I'll just wait for the result. Don't forget to rate the game here
I'll try updating this game a bit until the rating period ends~
Stay tuned!
I've done it! The version for IGMC jam can now be played here!
Reminder that it's still in beta, there might be bugs that I missed on the testing, and a lot of grammatical error (the person I rely on for grammar check is busy). But, please, enjoy the game and tell me how you feel!
Finally got the grid battle UI figured out. With the help of the artist, this is an example of the UI.
A battle on a 8x4 grid where you also need to watch your position before attacking.
What do you think?
The artist has just given me a far more better logo and title for Song of the Bereaved.
LOOK AT HOW COOL THIS IS!
What do you think? This is fitting for a somber-vibe tactical JRPG, right?
Good day, everyone!
I've just updated the prototype. Now, it has a placeholder menu (some of them work), more areas to explore, and a total of 4 skills to obtain!
Download the prototype here
Currently working on a devlog about how I think of a name for the characters in my game.
Can you guess the idea behind them before I spill it?
Also the idea between area of effect skills that will be used by the enemies or can be used by the players on the battle.
Here are some examples for them
These are the different types of enemies that you will find in the game. They are corrupted by the corrupted power of the Z-being, the main antagonist of the game.
I've also made a devlog about our process in designing these + the familiars (for summoning purposes), check it out~
Nope, we're not scrapping Lucerna Tenebris. Instead, we're using what we've learned in the development of Song of the Bereaved to upgrade Lucerna Tenebris in the future.
I've just updated the prototype! The 2nd prototype includes:
- Grid Battle System
- Area of Effect skills
- Maps that are more similar to what it will be
- Story Progression
- Updated title screen (still the prototype version, so it's a little goofy)
Known issues:
- Skill window offset is too...
Yes, thank you for noticing!
I took the assets and the battle system for the base placeholders from Lucerna
Rest assured, the sprite will all be changed, and the battle system has been improved
Currently working on the second prototype to show off the battle system and the map, but got a little bit delayed because of some technical stuff.
In the meantime, here're some screenshots of the second prototype while I fix the update~
I'm back with the MC and some other NPCs~
the ones that will appear in the IGMC version (hopefully) are:
A kid that volunteered because she wanted her little brother to live a better life (the MC promised to take care of her brother)
An ex-martial arts instructor who is also a veteran of the...
I decided to use floating textbox for Song of the Bereaved!
It will increase in length as I add more lines, wow
As usual, assets are still placeholders. But I will frame the MC shortly.
What do you think? I think floating textbox is cool
Take a look at this beautiful picture of the initial design for the menu of this game!
We've also decided to have a constant UI for the map action skill at the top left of the screen and to reduce the resolution to avoid crashes on a big screen resolution.
Check out our blog post on Itch.io or...
I've finally revised the main post and had the game page ready!
Look at this title I made! It's not much, but I think it has the somber sad feeling I want to capture, right?
I've also talked with the team about how the game will progress. Communication is critical, but you must ensure others...
I have made a prototype that can be played right here.
In this prototype, you can try several mechanics against obstacles such as:
- Pushing blocks
- Slashing blocks
- Using a grappling hook
- Breathing fire
- Breathing ice
Any suggestions and feedbacks are welcome!
The finalized design for the MC! As of right now, their name will be Zero, until there's a better name for them. Any cooler name you can think of for them?
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