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  1. A-Moonless-Night

    Tomoaky Puzzle Battle - VX > VX Ace Conversion

    Sorry fam, I got rid of my Dropbox subscription a while back and clean forgot about all the scripts and things on there. :uswt: Link should be back up for this one now.
  2. A-Moonless-Night

    Japanese Hiragana and Katakana Name Input (+Math)

    class Window_NameInput < Window_Selectable def table return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese? japan = [JAPAN1, JAPAN2, JAPAN3] japan.each do |arr| arr[-1] = LATIN1[-1] arr[-2] = LATIN1[-2] end return [LATIN1, LATIN2, japan[0], japan[1]...
  3. A-Moonless-Night

    Weird square symbols at the end of text line

    Another option is breaking the string over multiple lines, like so: n = "really long file " + "name written like " + "this" add_music(n) EDIT: There's also a general fix for those font issues here: https://forums.rpgmakerweb.com/index.php?threads/rgss3-unofficial-bugfix-snippets.1131/
  4. A-Moonless-Night

    Ooh, those look like wētā we have here in Aotearoa. We used to get them in the letterbox all the...

    Ooh, those look like wētā we have here in Aotearoa. We used to get them in the letterbox all the time, haha. I remember seeing a giant wētā a few years ago that was about 15cm long.
  5. A-Moonless-Night

    YEA FTB System & Command Wheels!

    I haven't tested anything, but I'm guessing it's these commands: # MOG_Battle_Command_EX class Window_ActorCommand < Window_Command #-------------------------------------------------------------------------- # ● Process Cursor Move Left Right...
  6. A-Moonless-Night

    (SOLVED)making script call for numeric collectables

    Yep, the p commands are just so you can see the values printed. You've got an attr_accessor for the @collectible instance variable, which means you don't need to make your own getter/setter methods (the attr_accessor does that for you, so you can just use $game_system.collectible[id][collect])...
  7. A-Moonless-Night

    (SOLVED)making script call for numeric collectables

    You're also mixing up your variables: $collectible (a global variable) is not the same as @collectible (an instance variable). You should use @collectible. I think you're trying to use an array as a hash, which won't work. Arrays should be used for things that need to be kept in order. In this...
  8. A-Moonless-Night

    Battle - Shake Screen when playing frames of animation

    @Sanzational Sorry, I just saw this now. Works fine for me in a clean project. How are you setting up your animations?
  9. A-Moonless-Night

    Need Help setting up my world minimap

    You need to do $game_map.height for the Y coordinates. EDIT: Also, the bottom two variable changes should be for Player Y.
  10. A-Moonless-Night

    Need Help setting up my world minimap

    Look carefully at my screenshot. Set variable to the player's X Divide by map width Multiply by image size Divide by 100 / zoom X Add the picture's X coord
  11. A-Moonless-Night

    Need Help setting up my world minimap

    This should work: You get the player's X coord and divide that by the width of the map, then multiply it by the width of the minimap image file (in my case, it's 254 pixels). Then you divide that by 100 divided by the minimap picture's zoom X property (e.g. if you've got your minimap picture...
  12. A-Moonless-Night

    Ruby/RGSSx questions that don't deserve their own thread

    @FamilyGamer7 Try Test::Variables.const_get("Lv#{a}"), where a is the variable. You can also do Test::Variables.const_get("Lv#{a}") if Test::Variables.const_defined?("Lv#{a}"), which won't cause errors if the constant doesn't exist.
  13. A-Moonless-Night

    Ruby/RGSSx questions that don't deserve their own thread

    @FamilyGamer7 You can do $game_party.send("actor_mp_levels_actor#{id}"), where id is the integer you want to use.
  14. A-Moonless-Night

    Tomoaky Puzzle Battle - VX > VX Ace Conversion

    The script has been updated to fix the portrait X and Z pos issues. You can now add a neutral game end message when the player finishes a solo mode game.
  15. A-Moonless-Night

    [VXA] Problem with Szyu's Items Class Restriction

    Untested, but try this as a new snippet below Szyu's script: class Window_BattleActor < Window_BattleStatus #-------------------------------------------------------------------------- # * Get Activation State of Selection Item...
  16. A-Moonless-Night

    Check if dialogue box is open

    You should be able to use $game_message.busy?
  17. A-Moonless-Night

    fixing a script (forum text broke it)

    Here you are: #==============================================================================# # F1 keys # Author: cremnophobia # Link: https://forums.rpgmakerweb.com/index.php?threads/detecting-f1-keyboard-settings.31173/ # Date: 24 Aug 2014...
  18. A-Moonless-Night

    Ruby/RGSSx questions that don't deserve their own thread

    Use it however you want, I don't mind. :) If you want to credit me for it, just A-Moonless-Night or AMoonlessNight.
  19. A-Moonless-Night

    can anyone revive KMS Generic Gauge Compatibility Patches?

    Looks like the patches are in the script repository.
  20. A-Moonless-Night

    Window_Selectable: changing vertical spacing in VXAce

    I would adjust item_height itself, so, for example: def item_height line_height + 6 end

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