So I think this will work but im not following on the execution of it. the code <before eval> code goes in the skill will add 3 different states by stacks. So example the state x is parameter attack * 1.1% and so on ?
<Before Eval>
//Check if target has State X applied then remove State X...
Ok i dont think that is what im looking for by states heres a thing i found. i apologize im very new and have been looking and testing for hours.
:kaocry:https://www.math.miami.edu/~jam/azure/attacks/comp/statmods.htm
ok thanks i did try stockpile sometime a go but with all the stuff and (base + rate) * whatever got me confused. Is there a way to make it add debuff to the target and I have tried http://www.yanfly.moe/wiki/Buffs_&_States_Core_(YEP) buti t just got me confused even more. I think the only way to...
Slowly but surely the game dev streams accomplish the goal.... actually finishing the game.
Going to start in about 15 minutes or so for anybody interested. And of course you know you are, well at least you know now because it's been stated that you are, and obviously anything randomly stated on the Internet must be true right?
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