Heyo @r66r !
Ah I see, that does look like a rather pesky bug in the base engine indeed.
At least they did give out the information on how to get around this issue, I might not be using your translation plugin at the moment but I appreciate and thank you very much for keeping up with this and...
I think you are misunderstanding the project :kaohi:You cannot make a fangame for Wakfu or Final fantasy and merge it with ISEKAI CREATORS
What this ISEKAI CREATORS actually is letting you do is, GGG made a 'world' and you are allowed to use the names and characters of that world in your own...
There is no limit to how many things you can put into the folders, the only difference it makes is that it makes your game file really big and may take longer for another person to download.
And there is not a maximum size for character sheets but technically you'd don't want a character sheet...
@r66r
Thank you for taking the time to explain this alternate option to me, I appreciate it!
I'll send in a suggestion for change to them on my part as well
@r66r
Oh I see! Thank you very much for the explanation in the link, it makes sense.
Hopefully we can come to an understanding of it soon if they reply. :kaohi:
In case that it would be an incompatibility that can't be worked around, in your opinion, would a custom plugin that uses the...
Good thing is that you actually don't need to do any coding for this!
Are you familiar with Switches? You can make events like this happen with it.
Your Trigger event will need to be set to "Player Touch" on the trigger section on the bottom. Inside the event, you need to add in the turn ON...
I'm trying to make an attack that will trigger a common event (which in this case will force action of another skill) if the single enemy it was hitting dies from it, but the target.isDead is returning as false. Can anyone point out what I did wrong?
<JS Post-Damage>
if (target.isDead() ==...
Hello! There is a problem I'm facing with using specifically: VisuStella's Core Engine
http://www.yanfly.moe/wiki/Core_Engine_VisuStella_MZ
And DK's Localization plugin
https://forums.rpgmakerweb.com/index.php?threads/localization-translate-your-project-into-several-languages.126316/
All plugins...
@Puppet Knight
So your characters all have a different Skill Types they can use, but you want them to equip the same skills?
You can make skills that belong in Multiple Skill Type categories with VS's Skill and States core.
Example, you have a skill called First Aid that both Warrior and Mage...
It depends on what people's definition of 'First game' is.
Someone's first game could be 60hrs long and actually decent but they had spent a long time playing with the engine making random sections of games that actually works but not actually something they consider a full game.
If you're...
I see that you also use Steam (since you shared a steam account)
Steam has Regional Pricing and it looks like the prices in Turkey is actually far more cheaper than the US dollar version.
You can get it in your currency and even cheaper during Steam sales.
Is there a reason why you can't use the usual way of having multiple skill types per character?
Attack
Guard
Magic Skills (a custom skill type)
Attack Skills (a custom skill type)
Item
Escape
Your character can have and look identical to what you want to do with skill containers, up to the...
We should be good, I trust that someone here would have told us about it if it happened a few days ago.
...Unless there was some high class coverup going on :rswt
@Semolous29
As Avery and Trihan already mentioned, you shouldn't post things that you don't know the source off.
I did make a careless mistake of seeing that helmet so many times around this block, that I mistaken it as part of some free to edit resource somewhere! That is my bad and my tired...
@Avery Oh sorry! I thought they had found a free generator part and put it on a default body since I recognize the body part as part of the generator. I took down my edits
You'd need a plugin to show a video on the title screen. Normally they replace the entire title screen with it instead on a separate layer. I don't use it but you can find a few of these plugins on the forums.
I've been on a really good streak lately of working on my game for at least a little bit each day. Even if I only complete one small task, it is still a much better pace than what I was maintaining previously!
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