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  1. dragoonwys

    RMMZ Visustella CoreEngine with DK Localization Compatibility, only the Battle Scene Actor name is not translating properly when used together

    Heyo @r66r ! Ah I see, that does look like a rather pesky bug in the base engine indeed. At least they did give out the information on how to get around this issue, I might not be using your translation plugin at the moment but I appreciate and thank you very much for keeping up with this and...
  2. dragoonwys

    Hi, folks. So who else is excited by GGG Isekai Creators?

    I think you are misunderstanding the project :kaohi:You cannot make a fangame for Wakfu or Final fantasy and merge it with ISEKAI CREATORS What this ISEKAI CREATORS actually is letting you do is, GGG made a 'world' and you are allowed to use the names and characters of that world in your own...
  3. dragoonwys

    Any limits on how much you can put in the img folders for use in making a game (i.e. characters, faces, pictures, enemies, etc.)

    There is no limit to how many things you can put into the folders, the only difference it makes is that it makes your game file really big and may take longer for another person to download. And there is not a maximum size for character sheets but technically you'd don't want a character sheet...
  4. dragoonwys

    * swings a torch at steam sales * No, not when I'm this close to splurging on Zelda when it...

    * swings a torch at steam sales * No, not when I'm this close to splurging on Zelda when it comes out
  5. dragoonwys

    RMMZ Visustella CoreEngine with DK Localization Compatibility, only the Battle Scene Actor name is not translating properly when used together

    @r66r Thank you for taking the time to explain this alternate option to me, I appreciate it! I'll send in a suggestion for change to them on my part as well
  6. dragoonwys

    RMMZ Visustella CoreEngine with DK Localization Compatibility, only the Battle Scene Actor name is not translating properly when used together

    @r66r Oh I see! Thank you very much for the explanation in the link, it makes sense. Hopefully we can come to an understanding of it soon if they reply. :kaohi: In case that it would be an incompatibility that can't be worked around, in your opinion, would a custom plugin that uses the...
  7. dragoonwys

    The official VisuStella notetag help thread

    @ATT_Turan Thanks a lot, that worked! Seems like I overlooked the fact that isdead doesn't equal 0hp but the death state. Thanks again!
  8. dragoonwys

    How Do I Make Animated Subtle Scares?

    Good thing is that you actually don't need to do any coding for this! Are you familiar with Switches? You can make events like this happen with it. Your Trigger event will need to be set to "Player Touch" on the trigger section on the bottom. Inside the event, you need to add in the turn ON...
  9. dragoonwys

    The official VisuStella notetag help thread

    I'm trying to make an attack that will trigger a common event (which in this case will force action of another skill) if the single enemy it was hitting dies from it, but the target.isDead is returning as false. Can anyone point out what I did wrong? <JS Post-Damage> if (target.isDead() ==...
  10. dragoonwys

    RMMZ Visustella CoreEngine with DK Localization Compatibility, only the Battle Scene Actor name is not translating properly when used together

    Hello! There is a problem I'm facing with using specifically: VisuStella's Core Engine http://www.yanfly.moe/wiki/Core_Engine_VisuStella_MZ And DK's Localization plugin https://forums.rpgmakerweb.com/index.php?threads/localization-translate-your-project-into-several-languages.126316/ All plugins...
  11. dragoonwys

    RMMZ Using Skill Containers as Commands

    @Puppet Knight So your characters all have a different Skill Types they can use, but you want them to equip the same skills? You can make skills that belong in Multiple Skill Type categories with VS's Skill and States core. Example, you have a skill called First Aid that both Warrior and Mage...
  12. dragoonwys

    How long should a first game be?

    It depends on what people's definition of 'First game' is. Someone's first game could be 60hrs long and actually decent but they had spent a long time playing with the engine making random sections of games that actually works but not actually something they consider a full game. If you're...
  13. dragoonwys

    can you gift me rpg maker mv?

    I see that you also use Steam (since you shared a steam account) Steam has Regional Pricing and it looks like the prices in Turkey is actually far more cheaper than the US dollar version. You can get it in your currency and even cheaper during Steam sales.
  14. dragoonwys

    RMMZ Using Skill Containers as Commands

    Is there a reason why you can't use the usual way of having multiple skill types per character? Attack Guard Magic Skills (a custom skill type) Attack Skills (a custom skill type) Item Escape Your character can have and look identical to what you want to do with skill containers, up to the...
  15. dragoonwys

    I'd like some edits please

    @Semolous29 I DMed you the sprites, you can find them there :rhappy:
  16. dragoonwys

    Data concern raised

    We should be good, I trust that someone here would have told us about it if it happened a few days ago. ...Unless there was some high class coverup going on :rswt
  17. dragoonwys

    I'd like some edits please

    @Semolous29 As Avery and Trihan already mentioned, you shouldn't post things that you don't know the source off. I did make a careless mistake of seeing that helmet so many times around this block, that I mistaken it as part of some free to edit resource somewhere! That is my bad and my tired...
  18. dragoonwys

    I'd like some edits please

    @Avery Oh sorry! I thought they had found a free generator part and put it on a default body since I recognize the body part as part of the generator. I took down my edits
  19. dragoonwys

    I'd like some edits please

    Here ya go, I made the edits for you! I hope you like them and have fun :rhappy: Edit: Taken down until OP mentions source
  20. dragoonwys

    How can I add more images than just 2 to the title menu?

    You'd need a plugin to show a video on the title screen. Normally they replace the entire title screen with it instead on a separate layer. I don't use it but you can find a few of these plugins on the forums.

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