It's hard till proven otherwise.
If anything, try to get to know with the problem first. Game-making can be some sort of problem solving and unfortunately, not all people have the same mindset no matter how common the methods for solving a particular problem are.
If you happen to be a tutor or...
Today, I'm collecting feedback and reviews from the players while preparing for a couple of patches to fix some issues the players had encountered in their playthrough. The next game will use the data collected from the already released one, so... yeah.
@Lord_Bluffkin Thanks for your advice, by...
For a few months, eh. Sounds like a good idea.
About the next game, welp, that's a tough stuff. The game that's been released recently was actually discontinued since years ago and I've already worked on the next one last year (and yes, it already has a dedicated dev team of its own). At least...
Currently I'm doing some promotional works with the publisher while making a bit of progress in another project. It may take a while but I hope it'll pay out later.
Thanks for your suggestions, guys.
Bump
The game is now available on Steam, free to download.
The older version of the game is also available on itch.io, but I recommend grab the Steam version since it's more up-to-date.
Cheers!
Bump because Archivist's Curse is getting an update and will be released on Steam this August!
Yes, you read it right, the game is going to be on Steam in August 15, courtesy of YSY Softworks.
The updates mostly address bug fixes and some feature enhancements. Version 1.8.2 is going to be Steam...
The stuff the players get after clearing a dungeon, finishing a side quest or simply exploring a certain corner of some areas is a reward of its own. The reward is not always something worth the in-game currency, may it be a revelation of lore/storyline is also a reward, a scenery or even an...
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