Tutorial is actually too long to post here so I had to post it on PasteBin http://pastebin.com/rkPm7Ck4.
Final folder structure should look like this picture http://i.imgur.com/va0e99n.png
@Andar RPG Maker VX was actually stealth released on Steam last month for some reason. (http://store.steampowered.com/app/521880/)
As for the OP's question, it doesn't appear there is any way to redeem VX on Steam if you've bought it previously. Not right now anyway.
Check your 'DreamX_Options.json' file for syntax errors. This exact error can happen if you have a extra comma after the final resolutions closing bracket for example.
I’ve been working on menu layouts for the game I’m making. So far I’ve mostly put work into the Character menu and Skill menu respectively. I’m feeling okay about the skill menu, but the Character menu feels like it might have readability and whitespace issues.
I’m looking for some C&C...
The road divider tiles are in 'SF_Outside_B' surrounding the Traffic Light and Doorway tiles. The ones that almost look blank. Don't feel bad about not seeing them because they are very easy to miss.
It does not include devices that are not yet purchased. It only includes devices that had accessed the Play Store within a 7 day period ending on October 5th. A device sitting in a box, un-powered can not access the Play Store.
On the topic of demonstration devices I don't think store demo...
Google provides usage stats for Android that are updated monthly.
http://developer.android.com/about/dashboards/index.html
The majority of users are on KitKat (4.4) and above as of October 5th.
Also from the two hour long video: Region painting has its maximum amount of regions raised from 63 to somewhere in the hundreds. Choice processing now allows for 6 options without additional scripts.
I thought my eyes were playing tricks on me when I saw RPG Maker 2000 in with those coupons. I'm certainly going to get this bundle when I get paid next week.
These templates are excellent and cause less eye strain than the ones I was using before. I really like how you marked out everything like autotile shapes and arrows on Charsets.
Thanks.
Its been a while since I've posted here or well any forum for that matter. I made a very basic overworld tileset for RM2K3 at 3AM that mostly adheres the NES color palette.
I'm not sure if I should continue working on though.
The thing that stinks about parallax mapping is the time investment it takes to make one map, but it does help sell the art style of my game so... In for a penny, I guess.
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