@Cythera Good luck, dude - these guys hold absolutely nothing back.
A few things:
Store-bought can cover things that the RTP doesn't cover, which is a lot unfortunately if you're not going for a typical Dragon Quest or Final Fantasy-like. (Or even just settings that aren't "medieval...
You act like the ellipses bandit stole your wallet :p
Anyhow, this topic is weird. There's always a place for wacky fangames and free projects that have no greater ambition than to just amuse friends/random strangers on the internet.
But if you're someone with a vision/drive to create...
@HexMozart88 Nope, those are cat ears based on what their first profile post said.
Even then cat ears on head is such a common anime trope that I don't feel it's worth bringing up tbh.
Strange way to say "I don't want to collab with OneManIndie", but you do you.
I also agree with SG on the whole "artist game" thing - it's actually very typical that games with super cool & unique art styles wind up being... well, walking simulators or basic at best.
The way I see it is that...
I deadass just solved a huge MV problem by using a trick from a VX Ace mod I did. This is what makes me feel alive when doing game dev!
What makes me want to die is actual playtesting. :wub
Yup. If there's one definite downside of using RPG Maker from Steam, it's that the slowdown from having all those extra functions active makes game developing downright miserable at times lmfao
Changing the plugin order did nothing, unfortunately.
It genuinely seems like an action battlers and scene changing problem, because... well, re-opening the Battle Change Equip menu after the actor is alive again restores their icon.
It needs an update method or something.
I've found a strange bug between Yanfly's Order Turn Display and Change Battle Equip plugins.
Normally, when actors/enemies are slain, their icons disappear. When they're revived, their icons return back to the order bar sequence like nothing happened.
However, if you were to use the Equip...
I mean, if they were a zombie that was set on fire then that would make perfect sense. The drop in magic defense would be because zombies are animated by cursed magic that's harmful to living beings.
Not sure why they'd ever buff their agility for anything, I've always seen RPG zombies as the...
Something isn't broccoli! Heresy!
Serious answer: Yeah? I've always felt that was a bit pointless too... unless the charge-up applied to every hit in a multi-hit attack.
Then we'd get things like this.
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