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  1. RMMV Find shaz s' plugin link

    My region cannot access pastebin.com, can you send me those 2 plugins? Please
  2. RMMV Find shaz s' plugin link

    I am looking for plugin download link : Tile Changer and Change Tile Size by Shaz. But I can't access the page pastebin.com. Can someone send me another link?
  3. Show fixed image on map

    I used that before but it reduces fps so I want to find a way to display it as an picture instead of an event. I use it to create lawns, trees and more...
  4. Show fixed image on map

    I mean the picture is on the map, not on the screen. For example, a picture of a tree or a house
  5. Show fixed image on map

    I want to show the picture at a fixed location on the map like an event instead of following the camera, is that possible?
  6. Use events to decorate the map

    I use the galv event spawn to generate a large number of events on the map . Most of those events are just for decoration, like the grass in the picture. map size 50x50 but there are about 600 events, when using yep_moveroutecore it causes lag. After I let the delete events autorun it stops...
  7. Use events to decorate the map

    I use 500 - 600 events just to decorate the map, but when the pathfinding algorithm works, it's pretty slow. i tried the script "delete $game Map.events [this._eventId];" to delete event but also keep sprite, but it will be Disappear after battle. Is there a way to keep the spriteset?
  8. Check how many events do x y coordinate

    thanks everyone
  9. Check how many events do x y coordinate

    There are times when many events exist at the same time at the same location, how to check how many events at coordinate x y?
  10. Trigger Action button

    but when I use my mouse to trigger it, if the event is right in front of the character, it doesn't trigger but runs straight into
  11. Trigger Action button

    As far as I know to fire an event with an action button, that event must be set the same as character, is there a way to put it below the character and it still fires the action button?
  12. RMMV Temporarily disable event

    Thank you very much, love you
  13. RMMV Temporarily disable event

    I changed it back like this and turn on the switch 25 Game_Player.prototype.checkEventTriggerHere = function(triggers) { if (this.canStartLocalEvents()&&!$gameSwitches.value(25)) { this.startMapEvent(this.x, this.y, triggers, false); } }...
  14. RMMV Temporarily disable event

    Thank you, I tried changing the file rpg_objects but it didn't work
  15. RMMV Temporarily disable event

    I know that way, but it means change all event condition
  16. RMMV Temporarily disable event

    I want to temporarily disable event triggering, is there a way to do that? For example the character turns into a ghost, goes everywhere but doesn't event triggering
  17. Change the screen resolution, but not the graphics

    I just want the screen to show less tiles but it doesn't affect the battle screen, i figured out how, thank you
  18. Change the screen resolution, but not the graphics

    It changes the graphics, I mean just makes the screen display less tiles, everything is bigger
  19. Change the screen resolution, but not the graphics

    Is there a way to make the screen display less tiles without changing the graphics?
  20. RMMV Make state lifesteal

    It works, thank you

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My mom showed up yesterday and I wanted to proudly show off my comic con web page. So of course, it no longer existed. I guess when the 4 day event was over they removed it.
Feeling like a creative Pattato this morning...
Calibrating the timing of dialogue is deffo my new least favorite thing.
I died aged 27 to cancer. Then I was reborn in a South-American state. I retained all memories and skill and had a goal from my previous life I needed to finish, but now I was just a 1-year-old girl capable of only smiling at others.

Dreams like this one make me glad I'm able to wake up from them at will.
Found a critical bug the other day with the time system that would have caused none of the NPCs to spawn. Since I use dev mode to test time-based stuff, I didn't catch this for way too long!

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