Sorry for the delay. Pastebin wouldn't accept it and neither would the site, so here's a dropbox link for it https://www.dropbox.com/s/gp94317h9idb6j2/RTAB.txt?dl=0
and the fix for multi-target, but I don't think that will be involved:
https://www.dropbox.com/s/b3uei5ml9d4e92z/rtabtargetfix.txt?dl=0
The index variable returning zero is fine, thankfully...
In regards to the script, part of the reason I wanted it to be event code was for the skill to deal exactly enough damage to drop the party to 1HP. I couldn't get your snippet to work correctly, though its almost 100% a settings issues...
I'm getting argument errors with it. I just also tried changing the [3] to [2], as I thought maybe it was because its trying to get the actor in position [3] when the game only has a 3-person party, but I got the same error.
I have one script that involves party switching, but I tried putting...
Nope, not in XP, its not part of its variable functions. I'd prefer not to be using it but its an update to an old project rather than a fresh one.
Hm, not having any luck. I am probably using the wrong method of assigning the data to the variable though, because XP doesn't have Script option...
Ahoy hoy,
So my primary query is how to get an actor's position in the battle party and store it in a variable. There's a lovely limitation on both Force Action and Deal Battle Damage that it can only be applied based on position, rather than specific party members. I've tried using this but...
If you're using VS's Event Manager, you can't interact with the Self-Variables via normal variable processing, you need to use Plugin Commands. You'll need to be running background checks to assess how many trash cans are spawned, and you can use Javascript to get things like last/first spawn...
Right click > Save Link As... will download it as a .js file.
In other news, this works great. The only query I have is potentially changing the SE when you equip a passive from the 'Cursor' to 'Equip'? Merely nitpicky really, but it looks like the code is obfuscated so making the change myself...
I feel like I'm alone in this, but honestly I love pure hi-tech fantastical sci-fi, edging on cyberpunk/biopunk/whatever. I use your Futuristic Tiles for VX/A a LOT, so I did vote for the sci-fi specific option.
In terms of specific ideas, transport? Always feel like that category is lacking...
On a general note, guys, speculation helps nobody. There was no mention of a 'new' RM by the staff. If it's not said by staff, it's heresay. If you look at the release dates of RM engines, it's usually 2-3 years between each iteration, and its likely it will be longer than that for MV because...
COUCHES! CHAIRS oh my god i was literally having a meltdown over the RTP's lack of them on Twitter the other day, thank goodness for you, Maru. You're a life saver, and your tiles are always of such fantastic quality. Thank you so much.
In terms of functionality, doing this is entirely possible within Ace, at least on a basic level. However, it would require a bit of rebalancing-- for each weapon to remain useful you'd have to change up the formulas used for damage dealing, and make changes to your character's ATK ramp. As it...
I'll actually do it this month, I need a bit of a butt-kick to keep me in gear.
DAYS: Everyday
TIMES: 8:30 - 12pm
MY TIME ZONE: GMT+10
PREFERRED TEAM: Any, not fussed.
Everybody loves a good flashback, right? Since I don't have the luxury of zoom and don't feel like making giant sprites for up-close-and-personal crap, I used the black overlay to focus the scene. Probably won't look exactly the same in RM since GIMP has some insane layer modes and I think the...
Yep, I did the portrait. He blinks while he's waiting for your answer, too. The background is from a Type Moon game iirc.
The boxes are part of the windowskin's decor so it's not just flat grey; it'll be incorporated into the choice boxes and menus as well. The choices seen here are from the...
The last game I released only had two classes, which was a Tank/Fighter and a Glass Cannon. Both had permanent HP regen of 10%, and healing was done with items, but if you were careful during battles and defended with the Cannon (who restored MP by defending- the Tank/Fighter had no MP skills...
My stupid cat woke me up by turning on my PS4. I guess that's what I get for leaving the controller in his cat bed. He just laid on top of it. I thought I was hearing things at first. It was barely audible.
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