Yes, it's handled with common events.
There are attack phases that call different Modules (Common Events) such as one's that deal damage to the player subtracting the built-in HP.
I just need some way to represent an entire party's HP with a single Actor (The one the Plugin uses for the HP bar).
I feel that could lead to a bad counterproductive loop?
Like this has to be checked occasionally, so if it's setting Actor hp from the variable, later on the control variable will use that -altered HP- which wouldn't work as intended. It'd be increasing constantly, unless I'm wrong.
It needs to...
I'm trying to setup my game so that HP is shared and combined throughout the party. The battle system is on-map, not using the built in battle scenes of RPG maker MV and I use MogHunter's Actor HUD to show the HP bar. I'd like every party members health to be counted (So if you have 4 members...
Is "x" switch true or is said switch false. Simple as that.
For variables just "Is this variable = x?"
I tried just inputting $gameSwitches.value(X),
$gameSwitches.value(X) = true
$gameSwitches.value(X) == true
$gameSwitches.value(X) == true;
$gameSwitches.value(X) == 1
Where X was replaced...
I'm trying to make conditional elements in SumRndmDde's plugin 'Super Tools' but I keep getting the syntax wrong.
I only want to show elements when a check on certain variables or switches returns true.
What's the right syntax for this plugin to ask a condition proper?
Oh I see. I haven't used GG for over a decade now?
I remember in my earliest game maker games I'd use it to try to draw my own character animations like centaurs and monstrous porcupines, don't even remember if layering was utilized or not. It's been so long. But good work nonetheless!
Here are some of the lanky sprites from my WIP game October 8, featuring the cast!
-Minerva in her Pier Armor
Feel free to reuse them at your leisure if you're able to in your projects.
October 8 is a game about a group of girls who play a game on Halloween and the wide-spanning consequences, plot and changes that brings. It's primary transformation content is Costume based changes and later reality warping/mind control and various metamorphosis kinks. It's meant to be a...
I usually keep it all in a single event, and just copy it over when the time has come to use long after I've stored and written it. In the past I used to use word docs but that proved kind of cumbersome due to the textbox limits cutting off my messages frequently.
MV does have some leeway to be flexible with that, atleast. Anyway looking forward to how it goes!
I'd really love to see some background tiles made similar to this, the idea of steampunky air ship and sea port tiles I'm sure alot would really appreciate if you did!
Ugh-I HATE this! There's construction going on in my area and because of that my Internet connection is wonky; this site in particular keeps constantly freezing up on me; I can't even barely type a single sentence without the page freezing in the middle of it! I hope this changes soon.