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  1. KingKraken

    RMMV In The Hole

    Light the Way! Young Thyme, has fallen into a hole in the ground, finding themselves surrounded by darkness in a strange dungeon. A mysterious entity allows them to borrow a magical lantern filled with fireflies to help them navigate the dark halls, and defend against the angry spritits. Can...
  2. KingKraken

    Setting an array with integers?

    Hello everyone! I've learned a bit about arrays over the last month or so, and think I have a decent understanding of how they function, when you manually set the numbers/strings within an array. But my question is, is it possible to do this for a larger pool of options without having to type...
  3. KingKraken

    Script that grabs a skill users Actor ID?

    Ah, I was overthinking it by a large margin, haha. This works straight out of the box! Thanks for the patience and efforts!
  4. KingKraken

    Script that grabs a skill users Actor ID?

    Thanks for the reply! I'm still pretty new to javascript so I'm not exactly sure how to apply the code. Is the actual ID being stored in actorId or _BattleManager_processVictory in this result? I tried using either and my variable either turns into a "function" or stays at zero. I put the...
  5. KingKraken

    Script that grabs a skill users Actor ID?

    Hello! I'm implementing a "win quote" screen similar to something you'd see in a KOF game. The way these screens usually work, is that you pick a team of three characters and whichever of those three characters wins the match, gets their unique quote shown at the end of a fight. My theorized...
  6. KingKraken

    Turning a graphic's index into a variable?

    This is perfect! Luckily I'm just using it to create a "menu" and turns the players sprite into a cursor while they're on said map. So it just needs to work on the party leader. Thanks a ton!
  7. KingKraken

    Turning a graphic's index into a variable?

    Hello! I'm using the following script call to in order to grab the party leaders graphic name, so I can go back and fourth between a "menu" map and the regular map. $gameParty.leader().actorId()).characterName() It works, but I have yet to find a way to also grab the index? So currently, this...
  8. KingKraken

    Formula for party size specific battler position? Yanfly's Battle Core

    Might have to cut my losses for now and go with the Row Formation option then! Especially since all I need is the actor to look decent in the scene, haha. Thanks so much for humoring my attempt at mathing a solution though!
  9. KingKraken

    Formula for party size specific battler position? Yanfly's Battle Core

    Thanks for the reply! I'm not much of a math person or a coder, so a lot of the formula stuff goes right over my head. The only reason I got them to align that way in the screenshots was just a lot of back and forth number plugging, rather than any actual comprehension of what the formula is...
  10. KingKraken

    Formula for party size specific battler position? Yanfly's Battle Core

    Using Yanfly's Battle Core, it let's you play around with the default positioning formula for the party members as a group, within battles. One issue I'm running into however, is that if the party is full, they settings are perfect. However, with just one or two members in the party, it looks...
  11. KingKraken

    Repositioning a sideview actor's default position before/during battle?

    I actually do have it as well and use it a lot! But I don't remember there being anything about shifting the default home position?
  12. KingKraken

    Repositioning a sideview actor's default position before/during battle?

    Hey everyone! I'm trying to make my battles more visually dynamic, but I can't seem to find the right way to do it. Basically I'd like to be able to have the players character sometimes start in different places(preferably set before/at the start of the battle). I went on a big search for the...
  13. KingKraken

    Trying to sort items types into separate battle commands?

    Hey everyone! I've been tinkering with a game where all it's skills are consumable items. At basic functionality it works perfect, but I'm trying to take it to the next level. A game about hoarding items is fine and dandy, but that can become really tedious to scroll through menus after some...
  14. KingKraken

    RMMV Dead Function

    @sy020 Thanks for playing and especially thanks for the bug finds! Those ones are new to me so I appreciate it! No, thank you for the kind words and time of day! :LZSsmile:
  15. KingKraken

    RMMV Dead Function

    Thank you! And for sure! Having it streamed, is more than an honor!
  16. KingKraken

    RMMV Dead Function

    This was a game I started in February as soon as Covid shut everything down! It was meant to be an extremely bare bones and simple game as a means to have something finished under my belt, but I ended up fleshing it out more than intended! It's still retains simplicity but now resembles more of...
  17. KingKraken

    How much do titles effect the sale/success of RPG Maker Games?

    @jkweath I'm sure the storefront also makes a big difference! Releasing on anything phone adjacent sounds like a nightmare as far as exposure goes! I also have not played Jimmy and the Pulsating Mass, mostly due to a limit of time investment. But that is a sheer winner for having a name that...
  18. KingKraken

    How much do titles effect the sale/success of RPG Maker Games?

    That's true! I think I've encountered a heck of a lot of people who mostly play rm games, that it almost feels like an entirely different industry of it's own sometimes. This is actually my biggest peeve with OFF, haha. I love the game to pieces, but it can be really annoying find information...
  19. KingKraken

    How much do titles effect the sale/success of RPG Maker Games?

    A day or two ago, a dev was sharing some of their work and one of the comments was particular interested in the name they chose. Their criticism was that it was too generic and would impact the results the author was looking for. In one instance, I get that idea. If you're game is just called...

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