We are now live on Kickstarter!
RPGMaker games have a difficult standing. We would be happy for every supporter from the rpgmaker community that helps us bring our game to life.
We have two announcements to make:
1. We had to change our title. It is now: Baker Street Breakouts: A Sherlockian Escape Adventure
2. Baker Street Breakouts is coming to Kickstarter on May 22nd (- the official Sherlock Holmes Day).
Kickstarter
Cheers,
Daniel und Sven (aka HiSv Studio)
SherLock is coming to Steam Next Fest
We have been accepted to the Steam Next Fest with an exclusive demo (enhanced graphics for the windows version, added new features like lighting and item pick up animations).
Please help raise our visibility by wishlisting the game.
Join the Next Fest...
SherLock coming to Kickstarter *hooray*
We activated our Kickstarter pre-launch-page for "SherLock: Escape Room Adventure".
The funding campaign starts within the next three month. It is focussed on funding the main release but there will also be exciting stretch goals which will improve the...
Hi,
thanks again for your feedback! We discussed and agree to all the issues points you raised. We will work on them in the next days.
Only point we did not find a solution for was the need to have to click on "item" before actually choosing one. This is the default way rmmv handels this and...
Hey Mac15001900,
thank you so much for the detailled feedback! You spotted more things than most of our beta testers.
Some things you mentioned are indeed errors we need to fix. But you are right with your other comments, too. It's more tricky to design a puzzle game than we originally...
Hey community,
we have released our final demo for Windows and Android:
https://hisv-studio.itch.io/sherlock
Do the developers still release demos these days? Back in our days they were called shareware. Go find a 21 year old that still knows this word.
Anyway - our full release is...
Are you developing an RMMV game for android?
We invested 100s of hours in trial-and-error learning when working on our game (SherLock - Escape Room Adventure).
Here are a few things we learned on the way.
Let's start with performance:
RPGMaker games often suffer from severe performance...
Got so much feedback from one of our beta testers - four (!) pages.
It took us quite some time to bring down the last bugs but now it seems all we have left are some athmosperic improvements.
SherLock - Escape Room Adventure [for ANDROID/PC]
Baker Street Breakouts: A Sherlockian Escape Adventure
STORY AND GAMEPLAY
TRAILER & INTRO
PROGRESS
DEMO LINK
Hey,
we tried several other plugins and none of the worked smoothly under android. Finally, we decided stayt with the RS InputDialog Plugin but added "Tap in the left or right bottom corner of your display to open the keyboard." as a "hint" within the input box.
You really consider using Aloe...
Dear all,
we tried to implement an exit button within our game (an escape room adventure in the Sherlock universe). This is quite easy for a PC version but it does not work at all on android.
We already tried the following Script Commands:
SceneManager.exit();
window.close(this)...
Sorry, I am not an expert in this but I can say that I also use ALOE_VirtualButtons, title_common_event
and TSR_Title on Android without any problems.
The problem with some save plugins (not sure which one though as I tried several, including TSR_Save and YEP_Save(core?)) is not only when they...
By now I also found out that the issue is not related to Altlimit but rather to different save plugins that permanently damage some config and save files. I copied my ressources and maps into a fresh project and everything worked fine again
Am I the only one who constantly experiences save issues with the Altlimit Android Client - even in a completely fresh project?
To be exact: Saving does work but the save file are not found when re-starting the game. The continue buttons remains inactive.
Does saving/loading work for anyone of...
We did try YEP and FELSKIs Autosave plugins. We have the same problem with both.
Do I understand you correctly: YEP autosaves even though the autosave option is deactivated?!
We used multiple saves but it did not work with 1 save either.
I am not that suprised that the Autosave Plugins do not...
Hey,
would be great to get some help from you.
Our game is like 95% finished and we started testing everything for a deployment on android. We tested several autosave plugins but none of them seems to work on android. There ist no error message. After rebooting the game there is simply no save...
Ugh-I HATE this! There's construction going on in my area and because of that my Internet connection is wonky; this site in particular keeps constantly freezing up on me; I can't even barely type a single sentence without the page freezing in the middle of it! I hope this changes soon.
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